Tampere University of Technology

TUTCRIS Research Portal

Computing Sciences

Research unit: Department

  1. Published

    Who is moving - User or device? Experienced quality of mobile 3D video in vehicles

    Jumisko-Pyykkö, S., Markopoulos, P. & Hannuksela, M. M., 16 Nov 2015, ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings. ACM, 13

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  2. Published

    Who is the Hero? - Semi-Supervised person Re-Identification in Videos

    Iqbal, U., Curcio, I. D. D. & Gabbouj, M., 2014, VISAPP 2014, Proceedings of the 9th International Conference on Computer Vision Theory and Applications, Lisbon, Portugal, January 5-8, 2014. Lisbon: SCITEPRESS, p. 162-173 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Published

    Why a simple model of genetic regulatory networks describes the distribution of avalanches in gene expression data

    Serra, R., Villani, M., Graudenzi, A. & Kauffman, S. A., 2007, In : Journal of Theoretical Biology. 246, 3, p. 449-460 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Why Do Developers Adopt Open Source Software? Past, Present and Future

    Lenarduzzi, V., Tosi, D., Lavazza, L. & Morasca, S., May 2019, Open Source Systems: 15th IFIP WG 2.13 International Conference, OSS 2019, Montreal, QC, Canada, May 26–27, 2019. Springer, p. 104-115 (IFIP Advances in Information and Communication Technology; vol. 556).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  5. Published

    Why do people buy virtual goods: A meta-analysis

    Hamari, J. & Keronen, L., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 59-69 11 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  6. Published

    Why do people play games? A meta-analysis

    Hamari, J. & Keronen, L., 1 Jun 2017, In : International Journal of Information Management. 37, 3, p. 125-141 17 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  7. Published

    Why do people play games? A review of studies on adoption and use

    Hamari, J., Keronen, L. & Alha, K., 26 Mar 2015, Proceedings of the 48th Annual Hawaii International Conference on System Sciences, HICSS 2015. IEEE COMPUTER SOCIETY PRESS, Vol. 2015-March. p. 3559-3568 10 p. 7070243

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Published

    Why do people use gamification services?

    Hamari, J. & Koivisto, J., 1 Aug 2015, In : International Journal of Information Management. 35, 4, p. 419-431 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Why do teachers use game-based learning technologies? The role of individual and institutional ICT readiness

    Hamari, J. & Nousiainen, T., 26 Mar 2015, Proceedings of the 48th Annual Hawaii International Conference on System Sciences, HICSS 2015. IEEE COMPUTER SOCIETY PRESS, Vol. 2015-March. p. 682-691 10 p. 7069737

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Why HDR is important for 3DTV model acquisition

    Huhle, B., Pirinen, O., Fleck, S., Gotchev, A. & Strasser, W., 2008, Proceedings of the 2008 3DTV-Conference: the True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2008, Istanbul, Turkey, 28-30 May 2008. Güdükbay, U. & Alatan, A. A. (eds.). p. 45-48

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

ID: 18403956