Tampere University of Technology

TUTCRIS Research Portal

Research group: TUT Game Lab

Research unit: Research Group

  1. 2017
  2. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Coding skills as a success factor for a society

    Tuomi, P., Multisilta, J., Saarikoski, P. & Suominen, J., 6 May 2017, In : Education and Information Technologies.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  4. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    What is eSports and why do people watch it?

    Hamari, J. & Sjöblom, M., 2017, In : INTERNET RESEARCH. 27, 2, p. 211-232 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. 2016
  7. Published

    Elements explaining learning clinical reasoning by playing simulation game

    Koivisto, J-M., Haavisto, E., Niemi, H., Katajisto, J. & Multisilta, J., Dec 2016, In : International Journal of Serious Games. 3, 4

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Learning analytics

    Korhonen, A. & Multisilta, J., Dec 2016, New ways to teach and learn in China and Finland: crossing boundaries with technology. Niemi, H. & Jia, J. (eds.). Peter Lang, p. 301-310 10 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  9. Published

    Provotöllö – mitä meille nykyään TV:ssä tarjotaan?

    Tuomi, P., 28 Jun 2016

    Research output: Other contributionScientific

  10. Published

    A game-based approach to examining students' conceptual knowledge of fractions

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, : Utrecht, Utrecht, The Netherlands, December 5-7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, Vol. 10056. p. 37-49 13 p. (Lectures Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Published

    A user experience case study: two embodied cognition user interface solutions for a math learning game

    Lindstedt, A., Kiili, K., Tuomi, P. & Perttula, A., 2016, In : SEMINAR.NET. 12, 2

    Research output: Contribution to journalArticleScientificpeer-review

  12. Published

    Designing working memory games for elderly

    Koivisto, A., Lindstedt, A., Merilampi, S. & Kiili, K., 2016, Games and Learning Alliance, 5th International Conference, GALA 2016, : Utrecht, The Netherlands, December 5-7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Cham: Springer International Publishing, p. 311-320 10 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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