Tampere University of Technology

TUTCRIS Research Portal

Mattia Thibault

  1. 2019
  2. Published

    Re-interpreting Cities with Play: Urban Semiotics and Gamification

    Thibault, M., 31 Jan 2019, Interactivity, Game Creation, Design, Learning, and Innovation: ArtsIT 2018, DLI 2018. Brooks, A., Brooks, E. & Sylla, C. (eds.). Springer, p. 276-285 ( Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 256).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Published

    Towards a Typology of Urban Gamification

    Thibault, M., 8 Jan 2019, Hawaii International Conference on System Sciences 2019. Hawaii International Conference on System Sciences, p. 1476-1485

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Published

    Critical Playable Cities

    Hassan, L. & Thibault, M., 2019, Making Smart Cities More Playable. Nijholt, A. (ed.). Springer Nature, p. 71-85 14 p. ( Gaming Media and Social Effects).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  5. Published

    Punk gamification

    Thibault, M., 2019, GamiFIN 2019: Proceedings of the 3rd International GamiFIN Conference. CEUR-WS, p. 58-69 12 p. (CEUR Workshop Proceedings; vol. 2359).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

ID: 16498446