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360-Degree video streaming and its subjective quality

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Standard

360-Degree video streaming and its subjective quality. / Curcio, Igor D.D.; Toukomaa, Henri; Naik, Deepa.

SMPTE 2017 Annual Technical Conference and Exhibition, SMPTE 2017. SMPTE, 2018. p. 1-23.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Curcio, IDD, Toukomaa, H & Naik, D 2018, 360-Degree video streaming and its subjective quality. in SMPTE 2017 Annual Technical Conference and Exhibition, SMPTE 2017. SMPTE, pp. 1-23, SMPTE Annual Technical Conference and Exhibition, Los Angeles, United States, 23/10/17. https://doi.org/10.5594/M001758

APA

Curcio, I. D. D., Toukomaa, H., & Naik, D. (2018). 360-Degree video streaming and its subjective quality. In SMPTE 2017 Annual Technical Conference and Exhibition, SMPTE 2017 (pp. 1-23). SMPTE. https://doi.org/10.5594/M001758

Vancouver

Curcio IDD, Toukomaa H, Naik D. 360-Degree video streaming and its subjective quality. In SMPTE 2017 Annual Technical Conference and Exhibition, SMPTE 2017. SMPTE. 2018. p. 1-23 https://doi.org/10.5594/M001758

Author

Curcio, Igor D.D. ; Toukomaa, Henri ; Naik, Deepa. / 360-Degree video streaming and its subjective quality. SMPTE 2017 Annual Technical Conference and Exhibition, SMPTE 2017. SMPTE, 2018. pp. 1-23

Bibtex - Download

@inproceedings{592b856c2e1846bb803469634f0f2e13,
title = "360-Degree video streaming and its subjective quality",
abstract = "Traditional challenges for deploying end-to-end streaming systems are made harder when considering 360-degree media content. One of these challenges relates to the lack of commonly accepted standardized methodologies for subjective 360-degree video quality assessment, especially oriented towards streaming services. The contribution of this paper falls in the area of subjective assessment of 360-degree video. - From traditional standardized test methodologies originally designed for 2D/3D video, we tailored a methodology more oriented towards Virtual Reality (VR) streaming services. The methodology inherits a lot from existing ITU standards for video subjective quality evaluation. The additions incorporate the special properties of 360-video, namely omnidirectionality, as opposed to traditional video. - With this goal in mind, a new metric called Similarity Ring Metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables an inclusion or rejection criteria for test results in subjective assessment sessions. We also present visual fatigue results related to a subjective quality experiment of 360-degree video.",
keywords = "360 degrees video, Omnidirectional video, subjective assessment, subjective quality evaluation, test methodology, virtual reality streaming",
author = "Curcio, {Igor D.D.} and Henri Toukomaa and Deepa Naik",
note = "EXT={"}Curcio, Igor D.D.{"}",
year = "2018",
month = "2",
day = "5",
doi = "10.5594/M001758",
language = "English",
pages = "1--23",
booktitle = "SMPTE 2017 Annual Technical Conference and Exhibition, SMPTE 2017",
publisher = "SMPTE",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - 360-Degree video streaming and its subjective quality

AU - Curcio, Igor D.D.

AU - Toukomaa, Henri

AU - Naik, Deepa

N1 - EXT="Curcio, Igor D.D."

PY - 2018/2/5

Y1 - 2018/2/5

N2 - Traditional challenges for deploying end-to-end streaming systems are made harder when considering 360-degree media content. One of these challenges relates to the lack of commonly accepted standardized methodologies for subjective 360-degree video quality assessment, especially oriented towards streaming services. The contribution of this paper falls in the area of subjective assessment of 360-degree video. - From traditional standardized test methodologies originally designed for 2D/3D video, we tailored a methodology more oriented towards Virtual Reality (VR) streaming services. The methodology inherits a lot from existing ITU standards for video subjective quality evaluation. The additions incorporate the special properties of 360-video, namely omnidirectionality, as opposed to traditional video. - With this goal in mind, a new metric called Similarity Ring Metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables an inclusion or rejection criteria for test results in subjective assessment sessions. We also present visual fatigue results related to a subjective quality experiment of 360-degree video.

AB - Traditional challenges for deploying end-to-end streaming systems are made harder when considering 360-degree media content. One of these challenges relates to the lack of commonly accepted standardized methodologies for subjective 360-degree video quality assessment, especially oriented towards streaming services. The contribution of this paper falls in the area of subjective assessment of 360-degree video. - From traditional standardized test methodologies originally designed for 2D/3D video, we tailored a methodology more oriented towards Virtual Reality (VR) streaming services. The methodology inherits a lot from existing ITU standards for video subjective quality evaluation. The additions incorporate the special properties of 360-video, namely omnidirectionality, as opposed to traditional video. - With this goal in mind, a new metric called Similarity Ring Metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables an inclusion or rejection criteria for test results in subjective assessment sessions. We also present visual fatigue results related to a subjective quality experiment of 360-degree video.

KW - 360 degrees video

KW - Omnidirectional video

KW - subjective assessment

KW - subjective quality evaluation

KW - test methodology

KW - virtual reality streaming

U2 - 10.5594/M001758

DO - 10.5594/M001758

M3 - Conference contribution

SP - 1

EP - 23

BT - SMPTE 2017 Annual Technical Conference and Exhibition, SMPTE 2017

PB - SMPTE

ER -