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A World of Active Objects for Work and Play: The First Ten Years of Lively

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationOnward! '16. Proceedings of the 2016 ACM International Symposium on New Ideas, New Paradigms, and Reflections on Programming and Software
Place of PublicationNew York, NY, USA
PublisherACM
Pages238-249
Number of pages12
ISBN (Print)978-1-4503-4076-2
DOIs
Publication statusPublished - 2016
Publication typeA4 Article in a conference publication
EventACM Symposium on New Ideas in Programming and Reflections on Software -
Duration: 1 Jan 2000 → …

Conference

ConferenceACM Symposium on New Ideas in Programming and Reflections on Software
Period1/01/00 → …

Abstract

The Lively Kernel and the Lively Web represent a continuing effort to realize a creative computing environment in the context of the World Wide Web. We refer to that evolving system simply as "Lively". Lively is a live object computing environment implemented using JavaScript and other techniques available inside the browser. When first built in 2006, it was a grand accomplishment to have created such a system that would run in any web browser. Since that time we have learned a lot about the goals we had, the challenges and opportunities that come with life in the browser, and the exciting possibilities that still lie ahead.

Keywords

  • JavaScript, Live Object System, Lively, Lively Kernel, Lively Web, Morphic, Software as a Service, Web programming

Publication forum classification

Field of science, Statistics Finland