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Accessible Games for Blind Children, Empowered by Binaural Sound

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Accessible Games for Blind Children, Empowered by Binaural Sound. / Drossos, Konstantinos; Zormpas, Nikolaos; Giannakopoulos, George; Floros, Andreas.

Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA : Association for Computing Machinery (ACM), 2015. p. 5:1-5:8 (PETRA '15).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Drossos, K, Zormpas, N, Giannakopoulos, G & Floros, A 2015, Accessible Games for Blind Children, Empowered by Binaural Sound. in Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments. PETRA '15, Association for Computing Machinery (ACM), New York, NY, USA, pp. 5:1-5:8. https://doi.org/10.1145/2769493.2769546

APA

Drossos, K., Zormpas, N., Giannakopoulos, G., & Floros, A. (2015). Accessible Games for Blind Children, Empowered by Binaural Sound. In Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments (pp. 5:1-5:8). (PETRA '15). New York, NY, USA: Association for Computing Machinery (ACM). https://doi.org/10.1145/2769493.2769546

Vancouver

Drossos K, Zormpas N, Giannakopoulos G, Floros A. Accessible Games for Blind Children, Empowered by Binaural Sound. In Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA: Association for Computing Machinery (ACM). 2015. p. 5:1-5:8. (PETRA '15). https://doi.org/10.1145/2769493.2769546

Author

Drossos, Konstantinos ; Zormpas, Nikolaos ; Giannakopoulos, George ; Floros, Andreas. / Accessible Games for Blind Children, Empowered by Binaural Sound. Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA : Association for Computing Machinery (ACM), 2015. pp. 5:1-5:8 (PETRA '15).

Bibtex - Download

@inproceedings{411aad0dd4b04e0b87ae361114e76ada,
title = "Accessible Games for Blind Children, Empowered by Binaural Sound",
abstract = "Accessible games have been researched and developed for many years, however, blind people still have very limited access and knowledge of them. This can pose a serious limitation, especially for blind children, since in recent years electronic games have become one of the most common and wide spread means of entertainment and socialization. For our implementation we use binaural technology which allows the player to hear and navigate the game space by adding localization information to the game sounds. With our implementation and user studies we provide insight on what constitutes an accessible game for blind people as well as a functional game engine for such games. The game engine developed allows the quick development of games for the visually impaired. Our work provides a good starting point for future developments on the field and, as the user studies show, was very well perceived by the visually impaired children that tried it.",
keywords = "audio only games, auditory interface, binaural processing, games for the visually impaired",
author = "Konstantinos Drossos and Nikolaos Zormpas and George Giannakopoulos and Andreas Floros",
year = "2015",
month = "7",
doi = "10.1145/2769493.2769546",
language = "English",
isbn = "978-1-4503-3452-5",
series = "PETRA '15",
publisher = "Association for Computing Machinery (ACM)",
pages = "5:1--5:8",
booktitle = "Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments",
address = "United States",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Accessible Games for Blind Children, Empowered by Binaural Sound

AU - Drossos, Konstantinos

AU - Zormpas, Nikolaos

AU - Giannakopoulos, George

AU - Floros, Andreas

PY - 2015/7

Y1 - 2015/7

N2 - Accessible games have been researched and developed for many years, however, blind people still have very limited access and knowledge of them. This can pose a serious limitation, especially for blind children, since in recent years electronic games have become one of the most common and wide spread means of entertainment and socialization. For our implementation we use binaural technology which allows the player to hear and navigate the game space by adding localization information to the game sounds. With our implementation and user studies we provide insight on what constitutes an accessible game for blind people as well as a functional game engine for such games. The game engine developed allows the quick development of games for the visually impaired. Our work provides a good starting point for future developments on the field and, as the user studies show, was very well perceived by the visually impaired children that tried it.

AB - Accessible games have been researched and developed for many years, however, blind people still have very limited access and knowledge of them. This can pose a serious limitation, especially for blind children, since in recent years electronic games have become one of the most common and wide spread means of entertainment and socialization. For our implementation we use binaural technology which allows the player to hear and navigate the game space by adding localization information to the game sounds. With our implementation and user studies we provide insight on what constitutes an accessible game for blind people as well as a functional game engine for such games. The game engine developed allows the quick development of games for the visually impaired. Our work provides a good starting point for future developments on the field and, as the user studies show, was very well perceived by the visually impaired children that tried it.

KW - audio only games

KW - auditory interface

KW - binaural processing

KW - games for the visually impaired

U2 - 10.1145/2769493.2769546

DO - 10.1145/2769493.2769546

M3 - Conference contribution

SN - 978-1-4503-3452-5

T3 - PETRA '15

SP - 5:1-5:8

BT - Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments

PB - Association for Computing Machinery (ACM)

CY - New York, NY, USA

ER -