Accessible Games for Blind Children, Empowered by Binaural Sound
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Standard
Accessible Games for Blind Children, Empowered by Binaural Sound. / Drossos, Konstantinos; Zormpas, Nikolaos; Giannakopoulos, George; Floros, Andreas.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA : Association for Computing Machinery (ACM), 2015. p. 5:1-5:8 (PETRA '15).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Harvard
APA
Vancouver
Author
Bibtex - Download
}
RIS (suitable for import to EndNote) - Download
TY - GEN
T1 - Accessible Games for Blind Children, Empowered by Binaural Sound
AU - Drossos, Konstantinos
AU - Zormpas, Nikolaos
AU - Giannakopoulos, George
AU - Floros, Andreas
PY - 2015/7
Y1 - 2015/7
N2 - Accessible games have been researched and developed for many years, however, blind people still have very limited access and knowledge of them. This can pose a serious limitation, especially for blind children, since in recent years electronic games have become one of the most common and wide spread means of entertainment and socialization. For our implementation we use binaural technology which allows the player to hear and navigate the game space by adding localization information to the game sounds. With our implementation and user studies we provide insight on what constitutes an accessible game for blind people as well as a functional game engine for such games. The game engine developed allows the quick development of games for the visually impaired. Our work provides a good starting point for future developments on the field and, as the user studies show, was very well perceived by the visually impaired children that tried it.
AB - Accessible games have been researched and developed for many years, however, blind people still have very limited access and knowledge of them. This can pose a serious limitation, especially for blind children, since in recent years electronic games have become one of the most common and wide spread means of entertainment and socialization. For our implementation we use binaural technology which allows the player to hear and navigate the game space by adding localization information to the game sounds. With our implementation and user studies we provide insight on what constitutes an accessible game for blind people as well as a functional game engine for such games. The game engine developed allows the quick development of games for the visually impaired. Our work provides a good starting point for future developments on the field and, as the user studies show, was very well perceived by the visually impaired children that tried it.
KW - audio only games
KW - auditory interface
KW - binaural processing
KW - games for the visually impaired
U2 - 10.1145/2769493.2769546
DO - 10.1145/2769493.2769546
M3 - Conference contribution
SN - 978-1-4503-3452-5
T3 - PETRA '15
SP - 5:1-5:8
BT - Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments
PB - Association for Computing Machinery (ACM)
CY - New York, NY, USA
ER -