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Adoption of requirements engineering methods in game development: A literature and postmortem analysis

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
Subtitle of host publication8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks
PublisherSpringer
Pages436-457
Number of pages22
ISBN (Electronic)978-3-030-53294-9
ISBN (Print)9783030532932
DOIs
Publication statusPublished - 2020
Publication typeA4 Article in a conference publication
EventEAI International Conference on ArtsIT, Interactivity and Game Creation, and EAI International Conference on Design, Learning, and Innovation - Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
PublisherSpringer
Volume328 LNICST
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

ConferenceEAI International Conference on ArtsIT, Interactivity and Game Creation, and EAI International Conference on Design, Learning, and Innovation
CountryDenmark
CityAalborg
Period6/11/198/11/19

Abstract

As the game industry continues to grow in size and revenue, the cost of creating games increases as well, and the successful outcome of game development projects becomes ever more important. In traditional software engineering, it is generally agreed that a successful requirements engineering process has a significant impact on the project. In game development, requirements engineering methods do not seem to be commonly used. As the development of digital games includes specialized aspects of software development, it seems likely that game developers could benefit from adopting these techniques and processes. In this paper, a thorough reading of central and current academic research on the topic is performed to form a holistic picture of the central issues and problems preventing the adoption and widespread use of requirements engineering processes and methods in game development. Additionally, algorithmic analysis of 340 post-mortems written by game developers and published on industry websites is conducted. These post-mortems discuss the factors which contributed to or hindered the successful outcome of these game development projects, and the analysis further supports the identified central issues.

ASJC Scopus subject areas

Keywords

  • Game development, Literature analysis, Postmortem analysis, Requirements engineering, Text mining

Publication forum classification

Field of science, Statistics Finland