Beating the city: Three inspirational design patterns to promote social play through aligning rhythms
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Details
Original language | English |
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Title of host publication | Intelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Proceedings |
Publisher | Springer Verlag |
Pages | 159-163 |
Number of pages | 5 |
ISBN (Print) | 9783319730615 |
DOIs | |
Publication status | Published - 2018 |
Publication type | A4 Article in a conference publication |
Event | International Conference on Intelligent Technologies for Interactive Entertainment - Duration: 1 Jan 1900 → … |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 215 |
ISSN (Print) | 1867-8211 |
Conference
Conference | International Conference on Intelligent Technologies for Interactive Entertainment |
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Period | 1/01/00 → … |
Abstract
This paper offers three inspirational design patterns for sparking social play between unacquainted people in public and semi-public spaces. The intention is to support developers in appreciating and articulating possible approaches in creating physical or digital artefacts as interventions that encourage unacquainted people to play together in urban areas. As part of a broader selection of design examples with such social effects, we present three inspirational design patterns related to the notion of rhythm: “Sharing Vibrations”, “Actions That Need Another”, and “Crosswire Outputs”. Although the creators of our accompanying design examples did not explicitly propose them neither as games, nor urban interventions, we believe that they have strongly playable qualities that can help inspire opportunities to increase playability in unexpected moments in city places.
ASJC Scopus subject areas
Keywords
- Design patterns social interaction, Social play, Urban icebreakers