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Beating the city: Three inspirational design patterns to promote social play through aligning rhythms

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationIntelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Proceedings
PublisherSpringer Verlag
Pages159-163
Number of pages5
ISBN (Print)9783319730615
DOIs
Publication statusPublished - 2018
Publication typeA4 Article in a conference publication
EventInternational Conference on Intelligent Technologies for Interactive Entertainment -
Duration: 1 Jan 1900 → …

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume215
ISSN (Print)1867-8211

Conference

ConferenceInternational Conference on Intelligent Technologies for Interactive Entertainment
Period1/01/00 → …

Abstract

This paper offers three inspirational design patterns for sparking social play between unacquainted people in public and semi-public spaces. The intention is to support developers in appreciating and articulating possible approaches in creating physical or digital artefacts as interventions that encourage unacquainted people to play together in urban areas. As part of a broader selection of design examples with such social effects, we present three inspirational design patterns related to the notion of rhythm: “Sharing Vibrations”, “Actions That Need Another”, and “Crosswire Outputs”. Although the creators of our accompanying design examples did not explicitly propose them neither as games, nor urban interventions, we believe that they have strongly playable qualities that can help inspire opportunities to increase playability in unexpected moments in city places.

ASJC Scopus subject areas

Keywords

  • Design patterns social interaction, Social play, Urban icebreakers

Publication forum classification

Field of science, Statistics Finland