Casual immersive viewing with smartphones
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Details
Original language | English |
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Title of host publication | AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference |
Publisher | ACM |
Pages | 449-452 |
Number of pages | 4 |
ISBN (Electronic) | 978-1-4503-4367-1 |
DOIs | |
Publication status | Published - 17 Oct 2016 |
Publication type | A4 Article in a conference publication |
Event | Mindtrek Conference - Duration: 1 Jan 1900 → … |
Conference
Conference | Mindtrek Conference |
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Period | 1/01/00 → … |
Abstract
In this paper, we explore how to better integrate virtual reality viewing to a smartphone. We present novel designs for casual (short-term) immersive viewing of spatial and 3D content, such as augmented and virtual reality, with smartphones. Our goal is to create a simple and low-cost casual-viewing design which could be retrofitted and eventually be embedded into smartphones, instead of using larger spatial viewing accessories. We explore different designs and implemented several prototypes. One prototype uses thin and light near-to-eye optics with a smartphone display, thus providing the user with the functionality of a large, high-resolution virtual display. Our designs also enable 3D user interfaces. Easy interaction through various gestures and other modalities is possible by using the inertial and other sensors and camera of the smartphone. Our preliminary concepts are a starting point for exploring useful constructions and designs for such usage.
ASJC Scopus subject areas
Keywords
- 3D interaction, Augmented reality, Mobile computing, Near-to-eye display, Virtual reality