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Computer-Generated Holograms for 3D Imaging: A Survey

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Computer-Generated Holograms for 3D Imaging : A Survey. / Sahin, Erdem; Stoykova, Elena; Mäkinen, Jani; Gotchev, Atanas.

In: ACM Computing Surveys, Vol. 53, No. 2, 32, 2020.

Research output: Contribution to journalReview ArticleScientificpeer-review

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Sahin, Erdem ; Stoykova, Elena ; Mäkinen, Jani ; Gotchev, Atanas. / Computer-Generated Holograms for 3D Imaging : A Survey. In: ACM Computing Surveys. 2020 ; Vol. 53, No. 2.

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@article{3b1c275e630245ee8edcec64a6b3acea,
title = "Computer-Generated Holograms for 3D Imaging: A Survey",
abstract = "Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene. Computer-generated holography constitutes an important branch of holography, which enables visualization of artificially generated scenes as well as real three-dimensional scenes recorded under white-light illumination. In this article, we present a comprehensive survey of methods for synthesis of computer-generated holograms, classifying them into two broad categories: wavefront-based methods and ray-based methods. We examine their modern implementations in terms of the quality of reconstruction and computational efficiency. As it is an integral part of computer-generated holography, we devote a special section to speckle suppression, which is also discussed under two categories following the classification of underlying computer-generated hologram methods.",
keywords = "3D displays, 3D imaging, Computer-generated holograms",
author = "Erdem Sahin and Elena Stoykova and Jani M{\"a}kinen and Atanas Gotchev",
year = "2020",
doi = "10.1145/3378444",
language = "English",
volume = "53",
journal = "ACM Computing Surveys",
issn = "0360-0300",
publisher = "Association for Computing Machinery",
number = "2",

}

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TY - JOUR

T1 - Computer-Generated Holograms for 3D Imaging

T2 - A Survey

AU - Sahin, Erdem

AU - Stoykova, Elena

AU - Mäkinen, Jani

AU - Gotchev, Atanas

PY - 2020

Y1 - 2020

N2 - Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene. Computer-generated holography constitutes an important branch of holography, which enables visualization of artificially generated scenes as well as real three-dimensional scenes recorded under white-light illumination. In this article, we present a comprehensive survey of methods for synthesis of computer-generated holograms, classifying them into two broad categories: wavefront-based methods and ray-based methods. We examine their modern implementations in terms of the quality of reconstruction and computational efficiency. As it is an integral part of computer-generated holography, we devote a special section to speckle suppression, which is also discussed under two categories following the classification of underlying computer-generated hologram methods.

AB - Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene. Computer-generated holography constitutes an important branch of holography, which enables visualization of artificially generated scenes as well as real three-dimensional scenes recorded under white-light illumination. In this article, we present a comprehensive survey of methods for synthesis of computer-generated holograms, classifying them into two broad categories: wavefront-based methods and ray-based methods. We examine their modern implementations in terms of the quality of reconstruction and computational efficiency. As it is an integral part of computer-generated holography, we devote a special section to speckle suppression, which is also discussed under two categories following the classification of underlying computer-generated hologram methods.

KW - 3D displays

KW - 3D imaging

KW - Computer-generated holograms

U2 - 10.1145/3378444

DO - 10.1145/3378444

M3 - Review Article

VL - 53

JO - ACM Computing Surveys

JF - ACM Computing Surveys

SN - 0360-0300

IS - 2

M1 - 32

ER -