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Demographic differences in accumulated types of capital in massively multiplayer online role-playing games

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationAcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference
Subtitle of host publicationJanuary 2020, Tampere
PublisherACM
Pages74-82
Number of pages9
ISBN (Electronic)9781450377744
DOIs
Publication statusPublished - 29 Jan 2020
Publication typeA4 Article in a conference publication
EventAcademic MindTrek Conference - Tampere, Finland
Duration: 29 Jan 202030 Jan 2020

Conference

ConferenceAcademic MindTrek Conference
CountryFinland
CityTampere
Period29/01/2030/01/20

Abstract

This paper examines how the demographic attributes and extra-game habits of players of a Massively Multiplayer Online Role-Playing Game (MMORPG) predict the accumulated capital of their avatars. An online survey (N=905) was conducted amidst the players of Final Fantasy XIV (FFXIV). Four types of capital were measured to map out the concrete and intangible resources of the avatars; social, economic, cultural and symbolic. The results show that weekly time spent playing the game is the strongest predictor of avatar capital and was associated with all types of capital. Time subscribed to the game was associated with cultural, economic, symbolic and bonding social capital. Social capital was found to be highest amongst both young and female players. Forum activity was associated with symbolic capital.

Keywords

  • avatar, capital, demographics, MMORPG

Publication forum classification

Field of science, Statistics Finland