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Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback

Research output: Contribution to journalArticleScientificpeer-review

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Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback. / Salminen, Mikko; Järvelä, Simo; Ruonala, Antti; Harjunen, Ville J.; Jacucci, Giulio; Hamari, Juho; Ravaja, Niklas.

In: IEEE Transactions on Affective Computing, 09.12.2019.

Research output: Contribution to journalArticleScientificpeer-review

Harvard

Salminen, M, Järvelä, S, Ruonala, A, Harjunen, VJ, Jacucci, G, Hamari, J & Ravaja, N 2019, 'Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback', IEEE Transactions on Affective Computing. https://doi.org/10.1109/TAFFC.2019.2958657

APA

Salminen, M., Järvelä, S., Ruonala, A., Harjunen, V. J., Jacucci, G., Hamari, J., & Ravaja, N. (2019). Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback. IEEE Transactions on Affective Computing. https://doi.org/10.1109/TAFFC.2019.2958657

Vancouver

Salminen M, Järvelä S, Ruonala A, Harjunen VJ, Jacucci G, Hamari J et al. Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback. IEEE Transactions on Affective Computing. 2019 Dec 9. https://doi.org/10.1109/TAFFC.2019.2958657

Author

Salminen, Mikko ; Järvelä, Simo ; Ruonala, Antti ; Harjunen, Ville J. ; Jacucci, Giulio ; Hamari, Juho ; Ravaja, Niklas. / Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback. In: IEEE Transactions on Affective Computing. 2019.

Bibtex - Download

@article{f768a2271bd846fea473c6bd11912fa6,
title = "Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback",
abstract = "With the advent of consumer grade virtual reality (VR) headsets and physiological measurement devices, new possibilities for mediated social interaction emerge enabling the immersion to environments where the visual features react to the users' physiological activation. In this study, we investigated whether and how individual and interpersonally shared biofeedback (visualised respiration rate and frontal asymmetry of electroencephalography, EEG) enhance synchrony between the users' physiological activity and perceived empathy towards the other during a compassion meditation exercise carried out in a social VR setting. The study was conducted as a laboratory experiment (N = 72) employing a Unity3D-based Dynecom immersive social meditation environment and two amplifiers to collect the psychophysiological signals for the biofeedback. The biofeedback on empathy-related EEG frontal asymmetry evoked higher self-reported empathy towards the other user than the biofeedback on respiratory activation, but the perceived empathy was highest when both feedbacks were simultaneously presented. In addition, the participants reported more empathy when there was stronger EEG frontal asymmetry synchronization between the users. The presented results inform the field of affective computing on the possibilities that VR offers for different applications of empathic technologies.",
keywords = "Visualization, Biological control systems, Electroencephalography, Physiology, Synchronization, Virtual reality, Heart rate, biofeedback, electroencephalography, empathy, respiration, virtual reality",
author = "Mikko Salminen and Simo J{\"a}rvel{\"a} and Antti Ruonala and Harjunen, {Ville J.} and Giulio Jacucci and Juho Hamari and Niklas Ravaja",
year = "2019",
month = "12",
day = "9",
doi = "10.1109/TAFFC.2019.2958657",
language = "English",
journal = "IEEE Transactions on Affective Computing",
issn = "1949-3045",
publisher = "Institute of Electrical and Electronics Engineers",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - Evoking Physiological Synchrony and Empathy Using Social VR with Biofeedback

AU - Salminen, Mikko

AU - Järvelä, Simo

AU - Ruonala, Antti

AU - Harjunen, Ville J.

AU - Jacucci, Giulio

AU - Hamari, Juho

AU - Ravaja, Niklas

PY - 2019/12/9

Y1 - 2019/12/9

N2 - With the advent of consumer grade virtual reality (VR) headsets and physiological measurement devices, new possibilities for mediated social interaction emerge enabling the immersion to environments where the visual features react to the users' physiological activation. In this study, we investigated whether and how individual and interpersonally shared biofeedback (visualised respiration rate and frontal asymmetry of electroencephalography, EEG) enhance synchrony between the users' physiological activity and perceived empathy towards the other during a compassion meditation exercise carried out in a social VR setting. The study was conducted as a laboratory experiment (N = 72) employing a Unity3D-based Dynecom immersive social meditation environment and two amplifiers to collect the psychophysiological signals for the biofeedback. The biofeedback on empathy-related EEG frontal asymmetry evoked higher self-reported empathy towards the other user than the biofeedback on respiratory activation, but the perceived empathy was highest when both feedbacks were simultaneously presented. In addition, the participants reported more empathy when there was stronger EEG frontal asymmetry synchronization between the users. The presented results inform the field of affective computing on the possibilities that VR offers for different applications of empathic technologies.

AB - With the advent of consumer grade virtual reality (VR) headsets and physiological measurement devices, new possibilities for mediated social interaction emerge enabling the immersion to environments where the visual features react to the users' physiological activation. In this study, we investigated whether and how individual and interpersonally shared biofeedback (visualised respiration rate and frontal asymmetry of electroencephalography, EEG) enhance synchrony between the users' physiological activity and perceived empathy towards the other during a compassion meditation exercise carried out in a social VR setting. The study was conducted as a laboratory experiment (N = 72) employing a Unity3D-based Dynecom immersive social meditation environment and two amplifiers to collect the psychophysiological signals for the biofeedback. The biofeedback on empathy-related EEG frontal asymmetry evoked higher self-reported empathy towards the other user than the biofeedback on respiratory activation, but the perceived empathy was highest when both feedbacks were simultaneously presented. In addition, the participants reported more empathy when there was stronger EEG frontal asymmetry synchronization between the users. The presented results inform the field of affective computing on the possibilities that VR offers for different applications of empathic technologies.

KW - Visualization

KW - Biological control systems

KW - Electroencephalography

KW - Physiology

KW - Synchronization

KW - Virtual reality

KW - Heart rate

KW - biofeedback

KW - electroencephalography

KW - empathy

KW - respiration

KW - virtual reality

U2 - 10.1109/TAFFC.2019.2958657

DO - 10.1109/TAFFC.2019.2958657

M3 - Article

JO - IEEE Transactions on Affective Computing

JF - IEEE Transactions on Affective Computing

SN - 1949-3045

ER -