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Fast Water Simulation Methods for Games

Research output: Contribution to journalArticleScientificpeer-review


Original languageEnglish
Article number2
JournalComputers in Entertainment
Issue number1
Publication statusPublished - 1 Dec 2017
Publication typeA1 Journal article-refereed


Easy-To-use physics engines have created a whole new source of emergence and fun for digital games.Water simulation could add another similar emergent interaction element in 3D games. Several barriers that prevent this step for games with large playing areas are analysed. One of the most important problems is howto couple the water and physics simulations. Our implementation of the extremely fast virtual pipe method is compared with more sophisticated solvers. Also, two different implementations of physics coupling are compared.

ASJC Scopus subject areas


  • Fluid simulation, Games, Pipe method, Realtime, Rigid body coupling, Water simulation

Publication forum classification

Field of science, Statistics Finland