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Framework for designing and evaluating game achievements

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationProceedings of DiGRA 2011 Conference: Think Design Play
Publication statusPublished - 2011
Publication typeA4 Article in a conference publication
Event5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Netherlands
Duration: 14 Sep 201117 Sep 2011

Conference

Conference5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
CountryNetherlands
CityUtrecht
Period14/09/1117/09/11

Abstract

This paper presents a framework for evaluating and designing game design patterns commonly called as "achievements". The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s).

Keywords

  • Game achievements, Game design, Game ontology, Game rewards, Gamification, Marketing, Motivation, Online games