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Framework for designing and evaluating game achievements

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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Framework for designing and evaluating game achievements. / Hamari, Juho; Eranti, Veikko.

Proceedings of DiGRA 2011 Conference: Think Design Play. 2011.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Hamari, J & Eranti, V 2011, Framework for designing and evaluating game achievements. in Proceedings of DiGRA 2011 Conference: Think Design Play. 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011, Utrecht, Netherlands, 14/09/11.

APA

Hamari, J., & Eranti, V. (2011). Framework for designing and evaluating game achievements. In Proceedings of DiGRA 2011 Conference: Think Design Play

Vancouver

Hamari J, Eranti V. Framework for designing and evaluating game achievements. In Proceedings of DiGRA 2011 Conference: Think Design Play. 2011

Author

Hamari, Juho ; Eranti, Veikko. / Framework for designing and evaluating game achievements. Proceedings of DiGRA 2011 Conference: Think Design Play. 2011.

Bibtex - Download

@inproceedings{f9a0271e3fa44156a48d4b29f775e925,
title = "Framework for designing and evaluating game achievements",
abstract = "This paper presents a framework for evaluating and designing game design patterns commonly called as {"}achievements{"}. The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s).",
keywords = "Game achievements, Game design, Game ontology, Game rewards, Gamification, Marketing, Motivation, Online games",
author = "Juho Hamari and Veikko Eranti",
year = "2011",
language = "English",
booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Framework for designing and evaluating game achievements

AU - Hamari, Juho

AU - Eranti, Veikko

PY - 2011

Y1 - 2011

N2 - This paper presents a framework for evaluating and designing game design patterns commonly called as "achievements". The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s).

AB - This paper presents a framework for evaluating and designing game design patterns commonly called as "achievements". The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s).

KW - Game achievements

KW - Game design

KW - Game ontology

KW - Game rewards

KW - Gamification

KW - Marketing

KW - Motivation

KW - Online games

UR - http://www.scopus.com/inward/record.url?scp=84873368072&partnerID=8YFLogxK

M3 - Conference contribution

BT - Proceedings of DiGRA 2011 Conference: Think Design Play

ER -