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Games and energy: Profiling power usage during play

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationMINDTREK 2014 - Proceedings of the 18th International Academic MindTrek Conference: "Media Business, Management, Content and Services"
PublisherAssociation for Computing Machinery, Inc
Pages192-199
Number of pages8
ISBN (Electronic)9781450330060
DOIs
Publication statusPublished - 4 Nov 2014
Publication typeA4 Article in a conference publication
Event18th International Academic MindTrek Conference, MINDTREK 2014 - Tampere, Finland
Duration: 4 Nov 20146 Nov 2014

Conference

Conference18th International Academic MindTrek Conference, MINDTREK 2014
CountryFinland
CityTampere
Period4/11/146/11/14

Abstract

Computer gaming is a globally growing industry, with hundreds of millions of gaming-capable computers consuming an ever increasing amount of energy. Several of the world's most popular computer games tend to make a heavy use of computers' central processing units and/or graphics processing units. When such games execute on typical computers, for much of the time those components are kept in high energy-consuming states, regardless of what is happening in the game. We analyze this pattern of energy usage and we assess the scope for economizing on energy. The results presented also give insight into the energy implications of the hardware platform and operating systems used for hosting such games. We use the results to provide practical suggestions to both the industry and the gamers. Copyright is held by the owner/author(s). Publication rights licensed to ACM.

Keywords

  • Computer games, Energy measurement