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Gamification of the work floor: A literature review of gamifying production and logistics operations

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Original languageEnglish
Title of host publicationProceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS)
PublisherHawaii International Conference on System Sciences
ISBN (Electronic)978-0-9981331-1-9
Publication statusPublished - 2018
Publication typeA4 Article in a conference publication
EventHawaii International Conference on System Sciences -
Duration: 3 Jan 20186 Jan 2018


ConferenceHawaii International Conference on System Sciences


We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.

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Field of science, Statistics Finland

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