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Gamification of the work floor: A literature review of gamifying production and logistics operations

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Gamification of the work floor: A literature review of gamifying production and logistics operations. / Warmelink, Harald; Koivisto, Jonna; Mayer, Igor; Hamari, Juho.

Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS). Hawaii International Conference on System Sciences, 2018.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Warmelink, H, Koivisto, J, Mayer, I & Hamari, J 2018, Gamification of the work floor: A literature review of gamifying production and logistics operations. in Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS). Hawaii International Conference on System Sciences, Hawaii International Conference on System Sciences, 3/01/18. https://doi.org/10.24251/HICSS.2018.139

APA

Warmelink, H., Koivisto, J., Mayer, I., & Hamari, J. (2018). Gamification of the work floor: A literature review of gamifying production and logistics operations. In Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS) Hawaii International Conference on System Sciences. https://doi.org/10.24251/HICSS.2018.139

Vancouver

Warmelink H, Koivisto J, Mayer I, Hamari J. Gamification of the work floor: A literature review of gamifying production and logistics operations. In Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS). Hawaii International Conference on System Sciences. 2018 https://doi.org/10.24251/HICSS.2018.139

Author

Warmelink, Harald ; Koivisto, Jonna ; Mayer, Igor ; Hamari, Juho. / Gamification of the work floor: A literature review of gamifying production and logistics operations. Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS). Hawaii International Conference on System Sciences, 2018.

Bibtex - Download

@inproceedings{12c14af8a77c4155a95b551f459e2a5f,
title = "Gamification of the work floor: A literature review of gamifying production and logistics operations",
abstract = "We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.",
author = "Harald Warmelink and Jonna Koivisto and Igor Mayer and Juho Hamari",
year = "2018",
doi = "10.24251/HICSS.2018.139",
language = "English",
booktitle = "Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS)",
publisher = "Hawaii International Conference on System Sciences",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Gamification of the work floor: A literature review of gamifying production and logistics operations

AU - Warmelink, Harald

AU - Koivisto, Jonna

AU - Mayer, Igor

AU - Hamari, Juho

PY - 2018

Y1 - 2018

N2 - We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.

AB - We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.

U2 - 10.24251/HICSS.2018.139

DO - 10.24251/HICSS.2018.139

M3 - Conference contribution

BT - Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS)

PB - Hawaii International Conference on System Sciences

ER -