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Introduction Game and Playful Experiences to other Application Domains through Personality and Motivation Models

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Original languageEnglish
Title of host publication2nd International IEEE Consumer Electronic Society Games Innovation Conference, GIC 2010, December 21-23, 2010, Hongkong
Publication statusPublished - 2010
Publication typeA4 Article in a conference publication