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Midair User Interfaces Employing Particle Screens

Research output: Contribution to journalArticleScientificpeer-review

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Midair User Interfaces Employing Particle Screens. / Rakkolainen, Ismo; Sand, Antti; Palovuori, Karri.

In: IEEE Computer Graphics and Applications, Vol. 35, No. 2, 03.2015, p. 96-102.

Research output: Contribution to journalArticleScientificpeer-review

Harvard

Rakkolainen, I, Sand, A & Palovuori, K 2015, 'Midair User Interfaces Employing Particle Screens', IEEE Computer Graphics and Applications, vol. 35, no. 2, pp. 96-102. https://doi.org/10.1109/MCG.2015.39

APA

Rakkolainen, I., Sand, A., & Palovuori, K. (2015). Midair User Interfaces Employing Particle Screens. IEEE Computer Graphics and Applications, 35(2), 96-102. https://doi.org/10.1109/MCG.2015.39

Vancouver

Rakkolainen I, Sand A, Palovuori K. Midair User Interfaces Employing Particle Screens. IEEE Computer Graphics and Applications. 2015 Mar;35(2):96-102. https://doi.org/10.1109/MCG.2015.39

Author

Rakkolainen, Ismo ; Sand, Antti ; Palovuori, Karri. / Midair User Interfaces Employing Particle Screens. In: IEEE Computer Graphics and Applications. 2015 ; Vol. 35, No. 2. pp. 96-102.

Bibtex - Download

@article{1babae0b7d3a4124b7c272ed3ea34be2,
title = "Midair User Interfaces Employing Particle Screens",
abstract = "Recent developments with low-cost optical sensors and ultralight, mobile fogscreens enable new applications such as midair volumetric screens and augmented reality. The major advantages of the fogscreen are its walk-through and immaterial nature, translucency, good image quality, possibility for direct interaction, and the intriguing appearance of the screen. Fogscreens can create a collaborative visualization space or even personal views for each viewer. Dual-sided face-to-face interaction mimics most real-world competitive games and sports and enables body language and free switching of sides. This article reports the authors' experiments with these emerging technologies and their suitability for novel midair user interfaces.",
author = "Ismo Rakkolainen and Antti Sand and Karri Palovuori",
year = "2015",
month = "3",
doi = "10.1109/MCG.2015.39",
language = "English",
volume = "35",
pages = "96--102",
journal = "IEEE Computer Graphics and Applications",
issn = "0272-1716",
publisher = "Institute of Electrical and Electronics Engineers",
number = "2",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - Midair User Interfaces Employing Particle Screens

AU - Rakkolainen, Ismo

AU - Sand, Antti

AU - Palovuori, Karri

PY - 2015/3

Y1 - 2015/3

N2 - Recent developments with low-cost optical sensors and ultralight, mobile fogscreens enable new applications such as midair volumetric screens and augmented reality. The major advantages of the fogscreen are its walk-through and immaterial nature, translucency, good image quality, possibility for direct interaction, and the intriguing appearance of the screen. Fogscreens can create a collaborative visualization space or even personal views for each viewer. Dual-sided face-to-face interaction mimics most real-world competitive games and sports and enables body language and free switching of sides. This article reports the authors' experiments with these emerging technologies and their suitability for novel midair user interfaces.

AB - Recent developments with low-cost optical sensors and ultralight, mobile fogscreens enable new applications such as midair volumetric screens and augmented reality. The major advantages of the fogscreen are its walk-through and immaterial nature, translucency, good image quality, possibility for direct interaction, and the intriguing appearance of the screen. Fogscreens can create a collaborative visualization space or even personal views for each viewer. Dual-sided face-to-face interaction mimics most real-world competitive games and sports and enables body language and free switching of sides. This article reports the authors' experiments with these emerging technologies and their suitability for novel midair user interfaces.

U2 - 10.1109/MCG.2015.39

DO - 10.1109/MCG.2015.39

M3 - Article

VL - 35

SP - 96

EP - 102

JO - IEEE Computer Graphics and Applications

JF - IEEE Computer Graphics and Applications

SN - 0272-1716

IS - 2

ER -