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OASIS deck of cards - House of colleagues: A playful

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationACADEMICMINDTREK 2015 - Proceedings of the 19th International Academic Mindtrek Conference
PublisherAssociation for Computing Machinery, Inc
Pages2-9
Number of pages8
ISBN (Electronic)9781450339483
DOIs
Publication statusPublished - 22 Sep 2015
Publication typeA4 Article in a conference publication
Event19th International Academic Mindtrek Conference, AcademicMindTrek 2015 - Tampere, Finland
Duration: 22 Sep 201524 Sep 2015

Conference

Conference19th International Academic Mindtrek Conference, AcademicMindTrek 2015
CountryFinland
CityTampere
Period22/09/1524/09/15

Abstract

A research experiment to facilitate playful interaction and community learning within an academic organization of about 170 employees was conducted. A 2-player card game including 61 'staff character cards' and 39 question cards was implemented to be played by the relatively new community. The game period, including supporting events, ran for 5 weeks. After the experiment 59 staff members responded to an online survey on play experiences. The results showed that ways of participation and means of play are more diverse in a work community context than as they are specified in the game rules. More emphasis should be set on framing the game and supporting it as a continuous activity to become a playful practice in the work community. An academic community has inherent contextual prerequisites that need to be addressed in order for a playful practice to gain traction as a means for community building.

Keywords

  • Academia, Adult play, Attitudes towards play, Card game, Community, Design, Play at work, Playfulness, University