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Openness as a method for game evolution

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationProceedings of the IADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
Pages100-104
Number of pages5
Publication statusPublished - 2011
Publication typeA4 Article in a conference publication
EventIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 - Rome, Italy
Duration: 22 Jul 201124 Jul 2011

Conference

ConferenceIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
CountryItaly
CityRome
Period22/07/1124/07/11

Abstract

The social impact of games to players and developers, software quality and game labour are cornerstones of a software game production model. Openness is, naturally, a significant factor for games evolution, overall acceptance and success. The paper authors focus on exploring these issues within the proprietary (closed) and non-proprietary (free/open) source types of software development. The authors identify developmental strengths and weaknesses for the (i) game evolution; (ii) game developers and (iii) game players. The main focus of the paper is on development that is done after the first release of a game with the help of add-ons. Concluding, there are suggestions for a more open and collaborative thinking and acting process model of game evolution that could benefit both types of development and all stakeholders involved. This process can integrate quality features from open and traditional development suitable for game construction.

Keywords

  • Closed source software (CSS), Free/open source software (FOSS), Software games specification and implementation