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Punk gamification

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationGamiFIN 2019
Subtitle of host publicationProceedings of the 3rd International GamiFIN Conference
PublisherCEUR-WS
Pages58-69
Number of pages12
Publication statusPublished - 2019
Publication typeA4 Article in a conference publication
EventInternational GamiFIN Conference - Levi, Finland
Duration: 8 Apr 201910 Apr 2019

Publication series

NameCEUR Workshop Proceedings
Volume2359
ISSN (Print)1613-0073

Conference

ConferenceInternational GamiFIN Conference
CountryFinland
CityLevi
Period8/04/1910/04/19

Abstract

This paper aims at proposing an alternative take on gamification, based on bottom up approaches and critical design. In the first part of the paper, several issues concerning gamification are reviewed: the claim that it is exploitative, the problematic definition of game elements as well as gamification’s connections to power and discipline and the utopian stance on games that is generally adopted. The second part of the paper is dedicated to overcoming these issues by situating gamification in the larger context of play and to trace its roots in the ludicisation of culture. The last part of the paper proposes the institution of a punk gamification, as an ideological alternative to mainstream gamification that focuses on freedom more than rules, is bottom up, critical and, sometimes, unpleasant.

ASJC Scopus subject areas

Keywords

  • Bottom-up, Critical gamification, Game elements, Gamification, Power

Publication forum classification

Field of science, Statistics Finland