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Real-time depth image-based rendering with layered dis-occlusion compensation and aliasing-free composition

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Original languageEnglish
Title of host publicationProceedings of SPIE - The International Society for Optical Engineering
ISBN (Print)9781628414899
Publication statusPublished - 2015
Publication typeA4 Article in a conference publication
EventIS&T/SPIE Electronic Imaging / Image Processing: Algorithms and Systems -
Duration: 1 Jan 1900 → …

Publication series

NameSPIE Conference Proceedings


ConferenceIS&T/SPIE Electronic Imaging / Image Processing: Algorithms and Systems
Period1/01/00 → …


Depth Image-based Rendering (DIBR) is a popular view synthesis technique which utilizes the RGB+D image format, also referred to as view-plus-depth scene representation. Classical DIBR is prone to dis-occlusion artefacts, caused by the lack of information in areas behind foreground objects, which appear visible in the synthesized images. A number of recently proposed compensation techniques have addressed the problem of hole filling. However, their computational complexity does not allow for real-time view synthesis and may require additional user input. In this work, we propose a hole-compensation technique, which works fully automatically and in a perceptually-correct manner. The proposed technique applies a two-layer model of the given RGB+D imagery, which is specifically tailored for rendering with free viewpoint selection. The main two components of the proposed technique are an adaptive layering of depth into relative 'foreground' and 'background' layers to be rendered separately and an additional blending filtering aimed at creating a blending function for aliasing cancellation during the process of view composition. The proposed real-time implementation turns ordinary view-plus-depth images to true 3D scene representations, which allow visualization in the fly-around manner.

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