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Real-time Implementation Of Dice Unloading Algorithm

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publication2016 IEEE International Conference on Systems, Man, and Cybernetics SMC 2016
PublisherIEEE
Pages3275-3280
ISBN (Electronic)978-1-5090-1819-2
DOIs
Publication statusPublished - 2016
Publication typeA4 Article in a conference publication
EventIEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS -
Duration: 1 Jan 1900 → …

Publication series

Name
ISSN (Electronic)2380-1360

Conference

ConferenceIEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS
Period1/01/00 → …

Abstract

This paper shows the potential of using a physical model of gambling die as an input device for multimedia applications. We present a real-rime method for simulating fair 6-sided die on the base of loaded model of foam-rubber die equipped with inertial measurement unit. The method allows avoiding the negative influence that biased die produces on the final game result. The technique is based on filtering out duplicated rolls and building a fair result by accumulating 3 single, unique rolls. The measurements were done using inertial measurement unit that transmits data to the mobile device with Android application. The application processes the data and shows final result on the screen in real time. Both theoretical and practical sides of the implementation, including the set of experiments, are shown in this paper. A full technical description of method and technology that was used during the implementation is also presented.

Publication forum classification

Field of science, Statistics Finland

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