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Re-interpreting Cities with Play: Urban Semiotics and Gamification

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
Subtitle of host publicationArtsIT 2018, DLI 2018
EditorsAnthony Brooks, Eva Brooks, Cristina Sylla
PublisherSpringer
Pages276-285
ISBN (Electronic)978-3-030-06134-0
ISBN (Print)978-3-030-06133-3
DOIs
Publication statusPublished - 31 Jan 2019
Publication typeA4 Article in a conference publication
EventInternational Conference on ArtsIT, Interactivity and Game Creation - Braga, Portugal
Duration: 24 Oct 201826 Oct 2018

Publication series

Name Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume256
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

ConferenceInternational Conference on ArtsIT, Interactivity and Game Creation
CountryPortugal
CityBraga
Period24/10/1826/10/18

Abstract

This paper aims to propose a semiotic perspective on how play can be used to change the citizens’ perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as parkour and flash mobs are analyses in order to test the efficacy of the approach.

Keywords

  • Urban play, Gamification, semiotics, Parkour, flash mobs, urban planning, urban policies, Playable city

Publication forum classification