Dynamics analysis of a redundant parallel manipulator driven by elastic cables
On the control of the KNTU CDRPM
A cable driven redundant parallel manipulator
Comparison of gaze-to-objects mapping algorithms
Facial expression classification based on local spatiotemporal edge and texture descriptors
Local feature based unsupervised alignment of object class images
Reducing the number of unit tests with design by contract
Social and privacy aspects of a system for collaborative public expression
Interaction strategies for an affective conversational agent
Application-specific instruction processor for extracting local binary patterns
Comparison of eye movement filters used in HCI
Face typing
Vision-based perceptual interface for hands-free text entry with a scrollable virtual keyboard
Gaze gestures or dwell-based interaction?
GPU-based acceleration of symbol timing recovery
Model for landmark highlighting in mobile web services
Simple gaze gestures and the closure of the eyes as an interaction technique
The validity of using non-representative users in gaze communication research
Scalar diffraction field calculation from curved surfaces via Gaussian beam decomposition
Active classification for human action recognition
'Aie-studio' - A pragmatist aesthetic approach for procedural sound design
An efficient GPU implementation of an arbitrary resampling polyphase channelizer
An image guided treatment platform for prostate cancer photodynamic therapy
Calculation of the scalar diffraction field from curved surfaces by decomposing the three-dimensional field into a sum of Gaussian beams
Color-tone similarity of digital images
Design space exploration and implementation of RVC-CAL applications using the TURNUS framework
Dynamic action recognition based on dynemes and Extreme Learning Machine
How to study programming on mobile touch devices - Interactive Python code exercises
Long-term tracking through failure cases
Mixed reality with multimodal head-mounted pico projector
Rate-distortion based reversible watermarking for JPEG images with quality factors selection
Reading on-screen text with gaze-based auto-scrolling
Recording and analyzing in-browser programming sessions
The visual object tracking VOT2013 challenge results
View-independent human action recognition based on multi-view action images and discriminant learning
Multi-view action recognition based on action volumes, fuzzy distances and cluster discriminant analysis
Automated design of networks of transport-triggered architecture processors using dynamic dataflow programs
Controlled experiments comparing fault-tree-based safety analysis techniques
Data-driven stream mining systems for computer vision
Haptic feedback to gaze events
Look and lean
Accurate head-assisted eye pointing
Opportunities and Challenges of Mobile Applications as "Tickets-to-Talk": A Scenario-Based User Study
Real-time hidden gaze point correction
TraQuMe
A tool for measuring the gaze tracking quality
Patterns for controlling chaos in a startup
Two patterns for minimizing human resources in a startup
Tut MUVIS image retrieval system proposal for MSR-Bing challenge 2014
Discriminant Bag of Words based representation for human action recognition
Kernel reference discriminant analysis
Goofy Mus, grumpy Mur and dirty Muf
Talking playful seats with personalities
Information wall
Evaluation of a gesture-controlled public display
Implementation of a low-complexity low-latency arbitrary resampler on GPUs
Semi-supervised classification of human actions based on neural networks
Community driven artificial intelligence development for robotics
Distant speech separation using predicted time-frequency masks from spatial features
Subjective evaluation of Super Multi-View compressed contents on high-end light-field 3D displays
Two-time coherence of pulse trains and the integrated degree of temporal coherence
Image database TID2013
Peculiarities, results and perspectives
Stereoscopic video description for human action recognition
Lossless compression of regions-of-interest from retinal images
Adaptive spatial resolution selection for stereoscopic video compression with MV-HEVC
A frequency based approach
Asymmetrie luminance based filtering for stereoscopic video compression
Salient event detection in basketball mobile videos
Improved weighted prediction based color gamut scalability in SHVC
On the kernel Extreme Learning Machine classifier
The MOBISERV-AIIA eating and drinking multi-view database for vision-based assisted living
A comparison of security assurance support of agile software development methods
Adaptive sampling for compressed sensing based image compression
Four patterns for internal startups
Three patterns for user involvement in startups
Automatic image-based detection and inspection of paper fibres for grasping
The effect of region of interest size on textural parameters
Model selection for linear classifiers using Bayesian error estimation
Sparse extreme learning machine classifier exploiting intrinsic graphs
Need to touch, wonder of discovery, and social capital
Experiences with interactive playful seats
Who is moving - User or device? Experienced quality of mobile 3D video in vehicles
Generative part-based Gabor object detector
BM3D image denoising using heterogeneous computing platforms
Dominant Rotated Local Binary Patterns (DRLBP) for texture classification
Foveated Nonlocal Self-Similarity
Detection of bubbles as concentric circular arrangements
Learnings from the Finnish game industry
Patterns for safety system bus architecture
Patterns for subsidiaries as innovation tools
Exploring the use of deprecated PHP releases in the wild internet
Still a LAMP issue?
An evaluation framework for cross-platform mobile app development tools
A case analysis of adobe PhoneGap framework
A survey on aims and environments of diversification and obfuscation in software security
Image-based characterization of the pulp flows
Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles
Sparse modelling and predictive coding of subaperture images for lossless plenoptic image compression
Nyström-based approximate kernel subspace learning
Ensembles of dense and dense sampling descriptors for the HEp-2 cells classification problem
Urban 3D segmentation and modelling from street view images and LiDAR point clouds
Low power design methodology for signal processing systems using lightweight dataflow techniques
The Effect of Light Field Reconstruction and Angular Resolution Reduction on the Quality of Experience
Effects of extrinsic noise are promoter kinetics dependent
Microservices in agile software development
A workshop-based study into issues, advantages, and disadvantages
Comparing communication effort within the scrum, scrum with Kanban, XP, and Banana development processes
Operationalizing the experience factory for effort estimation in agile processes
Barriers for bridging interpersonal gaps
Three inspirational design patterns for increasing collocated social interaction
Full search equivalent fast block matching using orthonormal tree-structured haar transform
Bandwidth reduction of omnidirectional viewport-dependent video streaming via subjective quality assessment
Big Media Data Analysis
Paraxial light beams in structured anisotropic media
Multi-factor authentication for wearables
Configuring system parameters with risk function
Multilinear class-specific discriminant analysis
Sparse approximations in complex domain based on BM3D modeling
360 panorama super-resolution using deep convolutional networks
A Primal Neural Network for Online Equality-Constrained Quadratic Programming
Evaluation of visual object trackers on equirectangular panorama
Hierarchical deformable part models for heads and tails
Is Texture Denoising Efficiency Predictable?
Keyframe-based video summarization with human in the loop
Modeling and estimation of signal-dependent and correlated noise
Multi-view predictive latent space learning
Probabilistic saliency estimation
Real-time human pose estimation with convolutional neural networks
Sparse sampling for real-time ray tracing
Dual Structured Convolutional Neural Network with Feature Augmentation for Quantitative Characterization of Tissue Histology
Image-Based Localization Using Hourglass Networks
The use of advanced imaging technology in welfare technology solutions - Some ethical aspects
Viewport-dependent delivery schemes for stereoscopic panoramic video
Deep multiresolution color constancy
PIVO
Probabilistic inertial-visual odometry for occlusion-robust navigation
Looking for a five-legged sheep
Identifying enterprise architects' skills and competencies
Liking the game
How can spectating motivations influence social media usage at live esports events?
Inertial Odometry on Handheld Smartphones
User Positioning in mmW 5G Networks Using Beam-RSRP Measurements and Kalman Filtering
Designing for experiences with socially interactive robots
Understanding animals
A critical challenge in ACI
Analysis of accommodation cues in holographic stereograms
Benchmark database for fine-grained image classification of benthic macroinvertebrates
Viewing simulation of integral imaging display based on wave optics
Olfactory display prototype for presenting and sensing authentic and synthetic odors
Guidelines for development and evaluation of usage data analytics tools for human-machine interactions with industrial manufacturing systems
Implications of audio and narration in the user experience design of virtual reality
Robotic process automation - Creating value by digitalizing work in the private healthcare?
Systematic literature review on user logging in virtual reality
The Finnish you – An interactive storytelling application for an airport environment
Eigen Posture Based Fall Risk Assessment System Using Kinect
Identification of Parkinson's Disease Utilizing a Single Self-recorded 20-step Walking Test Acquired by Smartphone's Inertial Measurement Unit
The Accuracy of Atrial Fibrillation Detection from Wrist Photoplethysmography. A Study on Post-Operative Patients
Deep Learning Case Study for Automatic Bird Identification
On the Layer Selection in Small-Scale Deep Networks
Efficient Solving of Markov Decision Processes on GPUs Using Parallelized Sparse Matrices
Log analysis of 360-degree video users via MQTT
Revisiting gray pixel for statistical illumination estimation
Smartphone teleoperation for self-balancing telepresence robots
Convolutional low-resolution fine-grained classification
DGC-Net
Dense geometric correspondence network
Digging deeper into egocentric gaze prediction
Facilitating the first move
Exploring inspirational design patterns for aiding initiation of social encounters
Input magnitude data setting in error-reduction algorithm for one-dimensional discrete phase retrieval problem
Light field reconstruction using shearlet transform in tensorflow
User Experience Study of 360° Music Videos on Computer Monitor and Virtual Reality Goggles
Real-time online drilling vibration analysis using data mining
Visibility-Aware Part Coding for Vehicle Viewing Angle Estimation
Game postmortems vs. developer Reddit AMAs
Computational analysis of developer communication
Social features in hybrid board game marketing material
Performance analysis of single-query 6-DoF camera pose estimation in self-driving setups
Automatic word count estimation from daylong child-centered recordings in various language environments using language-independent syllabification of speech
Fast fourier color constancy and grayness index for ISPA illumination estimation challenge
Promoting local culture and enriching airport experiences through interactive storytelling
Bayesian receiver operating characteristic metric for linear classifiers
Anthropometric clothing measurements from 3D body scans
Compressive sensed video recovery via iterative thresholding with random transforms
End-to-end learning for video frame compression with self-attention
Multi-modal dense video captioning
Multimodal subspace support vector data description
Multi-sensor next-best-view planning as matroid-constrained submodular maximization
Parametric exploration of cellular swelling in a computational model of cortical spreading depression
Probabilistic approach to physical object disentangling
User experience of stereo and spatial audio in 360° live music videos
A preliminary network analysis on steam game tags
Another way of understanding game genres
Color game
A collaborative social robotic game for icebreaking; Towards the design of robotic ambiences as part of smart building services
Demographic differences in accumulated types of capital in massively multiplayer online role-playing games
Innovation challenges as a novel multidisciplinary learning platform
Satisfaction and willingness to consume immersive journalism
Experiment of differences between VR, 360 video, and article
Social human-robot interaction in the wild
A workshop proposal for academic mindtrek 2020
"The superhero of the university"
Experience-driven design and field study of the university guidance robot
Deep audio-visual saliency
Baseline model and data
Gaussian mixture models for signal mapping and positioning
ICface
Interpretable and controllable face reenactment using GANs
Soft robotic gripper with compliant cell stacks for industrial part handling