Gameful civic engagement

A review of the literature on gamification of e-participation

What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors

Fame and fortune, or just fun? A study on why people create content on video platforms

eSports, skins and loot boxes

Participants, practices and problematic behaviour associated with emergent forms of gambling

Digital athletics in analogue stadiums

Comparing gratifications for engagement between live attendance and online esports spectating

Importance of Knowledge Management at Water Utilities

Water Supply and Sanitation in a Green Economy Society

The Case of Finland

Digital services and youth participation in processes of social change: World Café workshops in Finland

Bricolage in Collaborative Housing in Finland

Combining Resources for Alternative Housing Solutions

Creating a shared narrative

the use of causal layered analysis to explore value co-creation in a novel service ecosystem

Examining the rhythms of ‘urban elements’ on walking and driving routes in the city

Features of Water Cooperatives

A Comparative Study of Finland and Kenya

What is eSports and why do people watch it?

Identifying weak ties from publicly available social media data in an event

Assessing Regional Cooperation in Water Services

Finnish Lessons Compared With International Findings

Evolution of Community-Managed Water Supply Projects From 1994 to the 2010s in Ethiopia

Significance of affect and ethics in applying conservation standards

The practices of flying squirrel surveyors

Scalable optimization of neighbor embedding for visualization

Situated knowledge-situated legitimacy

Consequences of citizen participation in local environmental governance