Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    Long term outcome after subarachnoid haemorrhage of unknown aetiology

    Pyysalo, L. M., Niskakangas, T. T., Keski-Nisula, L. H., Kähärä, V. J. & Öhman, J. E., Nov 2011, In : JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 82, 11, p. 1264-1266 3 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. Published

    Teachers professional agency and learning-from adaption to active modification in the teacher community

    Pyhalto, K., Pietarinen, J. & Soini, T., 3 Oct 2015, In : TEACHERS AND TEACHING: THEORY AND PRACTICE. 21, 7, p. 811-830 20 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Global social knowledge management - Understanding barriers for global workers utilizing social software

    Pirkkalainen, H. & Pawlowski, J. M., Jan 2014, In : Computers in Human Behavior. 30, p. 637-647 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Understanding the most influential user experiences in successful and unsuccessful technology adoptions

    Partala, T. & Saari, T., 25 Jul 2015, In : Computers in Human Behavior. 53, p. 381-395 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Brownfield Process: A method for modular product family development aiming for product configuration

    Pakkanen, J., Juuti, T. & Lehtonen, T., 2016, In : DESIGN STUDIES. 45B, p. 210-241 32 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

    Morschheuser, B., Riar, M., Hamari, J. & Maedche, A., 1 Dec 2017, In : Computers in Human Behavior. 77, p. 169-183 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Investigating relationships between video gaming, spectating esports, and gambling

    Macey, J. & Hamari, J., Mar 2018, In : Computers in Human Behavior. 80, p. 344-353 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Does esports spectating influence game consumption?

    Macey, J., Tyrväinen, V., Pirkkalainen, H. & Hamari, J., 2020, In : Behaviour and Information Technology. 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Clinical correlates of retrograde amnesia in mild traumatic brain injury

    Luoto, T. M., Iverson, G. L., Losoi, H., Wäljas, M., Tenovuo, O., Kataja, A., Brander, A. & Öhman, J., 1 May 2015, In : BRAIN INJURY. 29, 5, p. 565-572 8 p.

    Research output: Contribution to journalArticleScientificpeer-review