Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    Browser games: The new frontier of social gaming

    Vanhatupa, J-M., 2010, Recent Trends in Wireless and Mobile Networks, Second International Networks, WiMo 2010, Ankara, Turkey, June 2010. Communications in Computer and Information Science. Özcan, A., Chaki, N. & Nagalamai, D. (eds.). p. 349-355

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  2. Published

    On the Development of Browser Games - Technologies of an Emerging Genre

    Vanhatupa, J-M., 2011, 7th International Conference on Next Generation Web Services Practices NWeSP 2011, 19-21, October 2011, Salamanca, Spain. Piscataway, NJ: IEEE, p. 363-368 (International Conference on Next Generation Web Services Practices NWeSP).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Published

    Organizing and evaluating course on embedded programming

    Vanhatupa, J-M., Salminen, A. & Järvinen, H-M., 2010, Koli Calling '10, Proceedings of the 10th Koli Calling International Conference on Computing Education Research, October 28th to 31st, 2010, Koli National Park, Finland. p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Published

    On the Development of Browser Games - Current Technologies and the Future

    Vanhatupa, J-M., 2012, In : International Journal of Computer Information Systems and Industrial Management Applications. 5, p. 60-68

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Towards extensible and personalized computer role-playing game fantasy worlds

    Vanhatupa, J-M., 2012, 4th Computer science and Electronic Engineering Conference, CEEC 2012, 12th-13th September 2012, Colchester, Essex, UK. Piscataway, NJ: Institute of Electrical and Electronics Engineers IEEE, p. 187-190 (Computer Science and Electronic Engineering Conference).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    Game Engines in Game Programming Education – Experiences from Use of the CAGE Game Engine

    Vanhatupa, J-M., 2011, 11th Koli Calling International Conference on Computing Education Research, November 17th to 20th, 2011, Koli National Park, Finland. ACM, p. 118-119 (Koli Calling International Conference on Computing Education Research).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Published

    Browser games for online communities

    Vanhatupa, J-M., 2010, In : International Journal of Wireless and Mobile Networks. 2, 3, p. 39-47

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Personalized Side-Quest Generation for Computer Role-Playing Games

    Vanhatupa, J-M., 2011, SPLST'11 12th Symposium on Programming Languages and Software Tools, Tallinn, Estonia, October 5-7, 2011. Penjam, J. (ed.). Tallinn: TUT Press, Institute of Cybernetics at Tallinn University of Technology, p. 196-206 (Symposium on Programming Languages and Software Tools SPLST).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Business Model of Long-term Browser-based Games - Income without Game Packages

    Vanhatupa, J-M., 2012, In : International Journal of Computer Information Systems and Industrial Management Applications. 5, p. 195-202

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Guidelines for Personalizing the Player Experience in Computer Role-Playing Games

    Vanhatupa, J-M., 2011, Proceedings of the 6th International Conference on the Foundations of Digital Games FDG'11, Bordeaux, France, June 29th-July 1st, 2011. ACM International Conference Proceedings Series. New York, NY: ACM, p. 46-52 (International Conference on the Foundations of Digital Games FDG).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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