Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    Improving competing voices segregation for hearing impaired listeners using a low-latency deep neural network algorithm

    Bramsløw, L., Naithani, G., Hafez, A., Barker, T., Pontoppidan, N. H. & Virtanen, T., 1 Jul 2018, In : Journal of the Acoustical Society of America. 144, 1, p. 172-185 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. Published

    A thorough evaluation of the Language Environment Analysis (LENA) system

    Cristia, A., Lavechin, M., Scaff, C., Soderstrom, M., Rowland, C., Räsänen, O., Bunce, J. & Bergelson, E., 2020, In : BEHAVIOR RESEARCH METHODS. 20 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Integrating discrete events and continuous head movements for video-based interaction techniques

    Evreinova, T. V., Evreinov, G. & Raisamo, R., Nov 2011, In : Behaviour and Information Technology. 30, 6, p. 739-746 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Why do people buy virtual goods: A meta-analysis

    Hamari, J. & Keronen, L., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 59-69 11 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  5. Published

    "Working out for likes": An empirical study on social influence in exercise gamification

    Hamari, J. & Koivisto, J., 1 Sep 2015, In : Computers in Human Behavior. 50, p. 333-347 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Published

    Do badges increase user activity? A field experiment on the effects of gamification

    Hamari, J., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 469-478 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    Measuring flow in gamification: Dispositional Flow Scale-2

    Hamari, J. & Koivisto, J., 2014, In : Computers in Human Behavior. 40, p. 133-143 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Model checking and validity in propositional and modal inclusion logics

    Hella, L., Kuusisto, A., Meier, A. & Virtema, J., 1 Sep 2019, In : JOURNAL OF LOGIC AND COMPUTATION. 29, 5, p. 605-630 26 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Social motivations of live-streaming viewer engagement on Twitch

    Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M. & Hamari, J., 14 Feb 2018, In : Computers in Human Behavior. 84, p. 58-67 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Subjective responses to synthesised speech with lexical emotional content: The effect of the naturalness of the synthetic voice

    Ilves, M. & Surakka, V., 1 Feb 2013, In : Behaviour and Information Technology. 32, 2, p. 117-131 15 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  11. Published

    To exclude or not to exclude: White matter hyperintensities in diffusion tensor imaging research

    Iverson, G. L., Hakulinen, U., Wäljas, M., Dastidar, P., Lange, R. T., Soimakallio, S. & Öhman, J., Dec 2011, In : BRAIN INJURY. 25, 13-14, p. 1325-1332 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Published

    Defining user experience goals to guide the design of industrial systems

    Kaasinen, E., Roto, V., Hakulinen, J., Heimonen, T., Jokinen, J. P. P., Karvonen, H., Keskinen, T., Koskinen, H., Lu, Y., Saariluoma, P., Tokkonen, H. & Turunen, M., 3 Oct 2015, In : Behaviour and Information Technology. 34, 10, p. 976-991 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  13. Published

    At least nine ways to play: Approaching gamer mentalities

    Kallio, K. P., Mäyrä, F. & Kaipainen, K., Jul 2011, In : GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA. 6, 4, p. 327-353 27 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  14. Published

    Demographic differences in perceived benefits from gamification

    Koivisto, J. & Hamari, J., 2014, In : Computers in Human Behavior. 35, p. 179-188 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  16. Published

    Optimized reference spectrum for rating the impact sound insulation of concrete floors

    Kylliäinen, M., Virjonen, P. & Hongisto, V., 2019, In : Journal of the Acoustical Society of America. 145, 1, p. 407-416 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  17. Published

    Clinical correlates of retrograde amnesia in mild traumatic brain injury

    Luoto, T. M., Iverson, G. L., Losoi, H., Wäljas, M., Tenovuo, O., Kataja, A., Brander, A. & Öhman, J., 1 May 2015, In : BRAIN INJURY. 29, 5, p. 565-572 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. Published

    Investigating relationships between video gaming, spectating esports, and gambling

    Macey, J. & Hamari, J., Mar 2018, In : Computers in Human Behavior. 80, p. 344-353 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Published

    Does esports spectating influence game consumption?

    Macey, J., Tyrväinen, V., Pirkkalainen, H. & Hamari, J., 2020, In : Behaviour and Information Technology. 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. Published

    How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

    Morschheuser, B., Riar, M., Hamari, J. & Maedche, A., 1 Dec 2017, In : Computers in Human Behavior. 77, p. 169-183 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

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