Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. 2020
  2. Published

    Tailored gamification: A review of literature

    Klock, A. C. T., Gasparini, I., Pimenta, M. S. & Hamari, J., 1 Dec 2020, In : International Journal of Human Computer Studies. 144, 102495.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  3. Published

    The effect of challenge-based gamification on learning: An experiment in the context of statistics education

    Legaki, N. Z., Xi, N., Hamari, J., Karpouzis, K. & Assimakopoulos, V., 1 Dec 2020, In : International Journal of Human Computer Studies. 144, 102496.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Soft robotic gripper with compliant cell stacks for industrial part handling

    Netzev, M., Angleraud, A. & Pieters, R., 1 Oct 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 6821-6828 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Kvazaar 2.0: Fast and efficient open-source HEVC inter encoder

    Lemmetti, A., Viitanen, M., Mercat, A. & Vanne, J., 27 May 2020, MMSys 2020 - Proceedings of the 2020 Multimedia Systems Conference. ACM, p. 237-242 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    Deep audio-visual saliency: Baseline model and data

    Tavakoli, H. R., Borji, A., Kannala, J. & Rahtu, E., 6 Feb 2020, Proceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020. Spencer, S. N. (ed.). ACM, 3

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Published

    A preliminary network analysis on steam game tags: Another way of understanding game genres

    Li, X. & Zhang, B., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 29-30, 2020, Tampere, Finland. ACM, p. 65-73 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Published

    Color game: A collaborative social robotic game for icebreaking; Towards the design of robotic ambiences as part of smart building services

    Beheshtian, N., Kaipainen, K., Kähkönen, K. & Ahtinen, A., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 10-19 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Demographic differences in accumulated types of capital in massively multiplayer online role-playing games

    Korkeila, H., Koivisto, J. & Hamari, J., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 74-82 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Innovation challenges as a novel multidisciplinary learning platform

    Jokiniemi, S., Myllärniemi, J., Poranen, T. & Vuorenmaa, M., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 145-148 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Published

    Satisfaction and willingness to consume immersive journalism: Experiment of differences between VR, 360 video, and article

    Bujic, M. & Hamari, J., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 120-125 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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