Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness

    Jylhä, H. & Hamari, J., 1 Oct 2019, In : International Journal of Human Computer Studies. 130, p. 73-85 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. Published

    A novel technique for analysis of postural information with wearable devices

    Jeyhani, V., Mahdiani, S., Viik, J., Oksala, N. & Vehkaoja, A., 2 Apr 2018, 2018 IEEE 15th International Conference on Wearable and Implantable Body Sensor Networks, BSN 2018. IEEE, p. 30-33 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Published

    Antroposeeni - A mixed reality game

    Luhtala, M., Karvonen, T., Pylväs, J., Ala-Kokko, A., Magica, R., Takeda, Y. & Turunen, M., 22 Sep 2015, ACADEMICMINDTREK 2015 - Proceedings of the 19th International Academic Mindtrek Conference. Association for Computing Machinery, Inc, p. 211-213 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Published

    A preliminary network analysis on steam game tags: Another way of understanding game genres

    Li, X. & Zhang, B., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 29-30, 2020, Tampere, Finland. ACM, p. 65-73 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  5. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. A survey on aims and environments of diversification and obfuscation in software security

    Hosseinzadeh, S., Rauti, S., Laurén, S., Mäkelä, J. M., Holvitie, J., Hyrynsalmi, S. & Leppänen, V., 23 Jun 2016, Computer Systems and Technologies 17th International Conference, CompSysTech 2016 - Proceedings. Association for Computing Machinery, Vol. 1164. p. 113-120 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Published

    At least nine ways to play: Approaching gamer mentalities

    Kallio, K. P., Mäyrä, F. & Kaipainen, K., Jul 2011, In : GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA. 6, 4, p. 327-353 27 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  8. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Bandwidth reduction of omnidirectional viewport-dependent video streaming via subjective quality assessment

    Curcio, I. D. D., Toukomaa, H. & Naik, D., 27 Oct 2017, AltMM 2017 - Proceedings of the 2nd International Workshop on Multimedia Alternate Realities, co-located with MM 2017. ACM, p. 9-14 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Barriers for bridging interpersonal gaps: Three inspirational design patterns for increasing collocated social interaction

    Mitchell, R. & Olsson, T., 26 Jun 2017, C&T 2017 - 8th International Conference on Communities and Technologies, Conference Proceedings. ACM, p. 2-10 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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