Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    White paper of C2NET platform / openness and portability

    Borja Ramis, F., Nieto, A. & Iarovyi, S., 2016, 18 p.

    Research output: Other contributionScientific

  2. Published

    Who contributes what? Scrutinizing the activity data of 4.2 million Zhihu users via immersion scores

    Deng, S., Jiang, Y., Li, H. & Liu, Y., 2020, In : INFORMATION PROCESSING AND MANAGEMENT. 57, 5, 14 p., 102274.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Who is moving - User or device? Experienced quality of mobile 3D video in vehicles

    Jumisko-Pyykkö, S., Markopoulos, P. & Hannuksela, M. M., 16 Nov 2015, ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings. ACM, 13

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Published

    Who is the Hero? - Semi-Supervised person Re-Identification in Videos

    Iqbal, U., Curcio, I. D. D. & Gabbouj, M., 2014, VISAPP 2014, Proceedings of the 9th International Conference on Computer Vision Theory and Applications, Lisbon, Portugal, January 5-8, 2014. Lisbon: SCITEPRESS, p. 162-173 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  5. Published

    Who is who in Big Social Data? A Bibliographic Network Analysis Study

    Jussila, J., Menon, K., Gupta, J. & Kärkkäinen, H., 3 Jul 2017, Proceedings of the 4th European Conference on Social Media ECSM 2017. Reading, UK: Academic Conferences and Publishing International Limited, Vol. 4. p. 161-169

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    Why Do Developers Adopt Open Source Software? Past, Present and Future

    Lenarduzzi, V., Tosi, D., Lavazza, L. & Morasca, S., May 2019, Open Source Systems: 15th IFIP WG 2.13 International Conference, OSS 2019, Montreal, QC, Canada, May 26–27, 2019. Springer, p. 104-115 (IFIP Advances in Information and Communication Technology; vol. 556).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Published

    Why do people buy virtual goods: A meta-analysis

    Hamari, J. & Keronen, L., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 59-69 11 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  8. Published

    Why do people play games? A meta-analysis

    Hamari, J. & Keronen, L., 1 Jun 2017, In : International Journal of Information Management. 37, 3, p. 125-141 17 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  9. Published

    Why do people watch others play video games? An empirical study on the motivations of Twitch users

    Sjöblom, M. & Hamari, J., Oct 2017, In : Computers in Human Behavior. 75, p. 985-996

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Why do players buy in-game content? An empirical study on concrete purchase motivations

    Hamari, J., Alha, K., Järvelä, S., Kivikangas, J. M., Koivisto, J. & Paavilainen, J., Mar 2017, In : Computers in Human Behavior. 68, p. 538-546 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

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