Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    A Barrier framework for open e-learning in public administrations

    Stoffregen, J., Pawlowski, J. M. & Pirkkalainen, H., 2015, In : Computers in Human Behavior. 51, B, p. 674-684 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. Published

    ALICE: An open-source tool for automatic measurement of phoneme, syllable, and word counts from child-centered daylong recordings

    Räsänen, O., Seshadri, S., Lavechin, M., Cristia, A. & Casillas, M., 2020, In : BEHAVIOR RESEARCH METHODS. 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Assessment of mild traumatic brain injury with the King-Devick Test® in an emergency department sample

    Silverberg, N. D., Luoto, T. M., Öhman, J. & Iverson, G. L., 1 Nov 2014, In : BRAIN INJURY. 28, 12, p. 1590-1593 4 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    A thorough evaluation of the Language Environment Analysis (LENA) system

    Cristia, A., Lavechin, M., Scaff, C., Soderstrom, M., Rowland, C., Räsänen, O., Bunce, J. & Bergelson, E., 2020, In : BEHAVIOR RESEARCH METHODS. 20 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Published

    At least nine ways to play: Approaching gamer mentalities

    Kallio, K. P., Mäyrä, F. & Kaipainen, K., Jul 2011, In : GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA. 6, 4, p. 327-353 27 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  7. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Brownfield Process: A method for modular product family development aiming for product configuration

    Pakkanen, J., Juuti, T. & Lehtonen, T., 2016, In : DESIGN STUDIES. 45B, p. 210-241 32 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Clinical correlates of retrograde amnesia in mild traumatic brain injury

    Luoto, T. M., Iverson, G. L., Losoi, H., Wäljas, M., Tenovuo, O., Kataja, A., Brander, A. & Öhman, J., 1 May 2015, In : BRAIN INJURY. 29, 5, p. 565-572 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

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