Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    A Barrier framework for open e-learning in public administrations

    Stoffregen, J., Pawlowski, J. M. & Pirkkalainen, H., 2015, In : Computers in Human Behavior. 51, B, p. 674-684 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. Published

    ALICE: An open-source tool for automatic measurement of phoneme, syllable, and word counts from child-centered daylong recordings

    Räsänen, O., Seshadri, S., Lavechin, M., Cristia, A. & Casillas, M., 2020, In : BEHAVIOR RESEARCH METHODS. 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Assessment of mild traumatic brain injury with the King-Devick Test® in an emergency department sample

    Silverberg, N. D., Luoto, T. M., Öhman, J. & Iverson, G. L., 1 Nov 2014, In : BRAIN INJURY. 28, 12, p. 1590-1593 4 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    A thorough evaluation of the Language Environment Analysis (LENA) system

    Cristia, A., Lavechin, M., Scaff, C., Soderstrom, M., Rowland, C., Räsänen, O., Bunce, J. & Bergelson, E., 2020, In : BEHAVIOR RESEARCH METHODS. 20 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Published

    At least nine ways to play: Approaching gamer mentalities

    Kallio, K. P., Mäyrä, F. & Kaipainen, K., Jul 2011, In : GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA. 6, 4, p. 327-353 27 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  7. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Brownfield Process: A method for modular product family development aiming for product configuration

    Pakkanen, J., Juuti, T. & Lehtonen, T., 2016, In : DESIGN STUDIES. 45B, p. 210-241 32 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Clinical correlates of retrograde amnesia in mild traumatic brain injury

    Luoto, T. M., Iverson, G. L., Losoi, H., Wäljas, M., Tenovuo, O., Kataja, A., Brander, A. & Öhman, J., 1 May 2015, In : BRAIN INJURY. 29, 5, p. 565-572 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Published

    Defining user experience goals to guide the design of industrial systems

    Kaasinen, E., Roto, V., Hakulinen, J., Heimonen, T., Jokinen, J. P. P., Karvonen, H., Keskinen, T., Koskinen, H., Lu, Y., Saariluoma, P., Tokkonen, H. & Turunen, M., 3 Oct 2015, In : Behaviour and Information Technology. 34, 10, p. 976-991 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Published

    Demographic differences in perceived benefits from gamification

    Koivisto, J. & Hamari, J., 2014, In : Computers in Human Behavior. 35, p. 179-188 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  13. Published

    Do badges increase user activity? A field experiment on the effects of gamification

    Hamari, J., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 469-478 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  14. Published

    Does esports spectating influence game consumption?

    Macey, J., Tyrväinen, V., Pirkkalainen, H. & Hamari, J., 2020, In : Behaviour and Information Technology. 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Published

    Global social knowledge management - Understanding barriers for global workers utilizing social software

    Pirkkalainen, H. & Pawlowski, J. M., Jan 2014, In : Computers in Human Behavior. 30, p. 637-647 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  16. Published

    How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

    Morschheuser, B., Riar, M., Hamari, J. & Maedche, A., 1 Dec 2017, In : Computers in Human Behavior. 77, p. 169-183 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  17. Published

    Human anterior thalamic nuclei are involved in emotion-attention interaction

    Sun, L., Peräkylä, J., Polvivaara, M., Öhman, J., Peltola, J., Lehtimäki, K., Huhtala, H. & Hartikainen, K. M., 1 Nov 2015, In : NEUROPSYCHOLOGIA. 78, p. 88-94 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. Published

    Improving competing voices segregation for hearing impaired listeners using a low-latency deep neural network algorithm

    Bramsløw, L., Naithani, G., Hafez, A., Barker, T., Pontoppidan, N. H. & Virtanen, T., 1 Jul 2018, In : Journal of the Acoustical Society of America. 144, 1, p. 172-185 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Published

    Integrating discrete events and continuous head movements for video-based interaction techniques

    Evreinova, T. V., Evreinov, G. & Raisamo, R., Nov 2011, In : Behaviour and Information Technology. 30, 6, p. 739-746 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. Published

    Investigating relationships between video gaming, spectating esports, and gambling

    Macey, J. & Hamari, J., Mar 2018, In : Computers in Human Behavior. 80, p. 344-353 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

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