Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. Published

    Using games to understand and create randomness

    Henno, J., Jaakkola, H. & Mäkelä, J., 1 Jan 2018, SQAMIA 2018 - Proceedings of the 7th Workshop on Software Quality Analysis, Monitoring, Improvement, and Applications. CEUR-WS, Vol. 2217. (CEUR workshop proceedings).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  2. Published

    Using enterprise architecture artefacts in an organisation

    Niemi, E. & Pekkola, S., 2017, In : Enterprise Information Systems. 11, 3, p. 313-338

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Using elicitation studies to generate collocated interaction methods

    Jokela, T., Rezaei, P. P. & Väänänen, K., 6 Sep 2016, Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI 2016. ACM, p. 1129-1133 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Published

    Using domain knowledge to boost software architecture evaluation

    Eloranta, V-P. & Koskimies, K., 2010, In : Lecture Notes in Computer Science. 6285, p. 319-326

    Research output: Contribution to journalArticleScientificpeer-review

  5. Using disparity map compensation for stereo image coding

    Aksay, A., Bici, M. O. & Akar, G. B., 2005, Proceedings of the IEEE 13th Signal Processing, Communication and Applications Conference, SIU 2005, Kayseri, Turkey, May 2005. p. 1-4 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    Using deep learning to detect price change indications in financial markets

    Tsantekidis, A., Passalis, N., Tefas, A., Kanniainen, J., Gabbouj, M. & Iosifidis, A., 2017, 25th European Signal Processing Conference: EUSIPCO 2017, Kos island, Greece, 28 Aug.-2 Sept. 2017. European Association for Signal Processing EURASIP

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Published

    Using Deep Learning for price prediction by exploiting stationary limit order book features

    Tsantekidis, A., Passalis, N., Tefas, A., Kanniainen, J., Gabbouj, M. & Iosifidis, A., 1 Aug 2020, In : Applied Soft Computing Journal. 93, 106401.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Using crowdfunding for extracting feedback: literature review

    Lepola, A. & Kärkkäinen, H., 22 Oct 2017, AcademicMindtrek '17 Proceedings of the 21st International Academic Mindtrek Conference : Sept. 20th-21st, 2017, Tampere, Finland. Turunen, M., Väätäjä, H., Paavilainen, J. & Olsson, T. (eds.). New York, NY, USA: ACM, p. 194-202 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Using context overlays to analyse the role of a priori information with Process Mining

    Pileggi, P., Rivero Rodriguez, A. & Nykänen, O., 2015, 2015 IEEE International Systems Conference (SysCon 2015) Proceedings. Vancouver, BC, Canada: IEEE, p. 639-644 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Using context dependent distributions for coding prediction residuals of companded audio signals

    Tabus, I., Ghido, F. & Vasilache, A., 2010, Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing ICASSP, Dallas, Texas, USA, March 14-19, 2010. p. 4694-4697

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Published

    Using animated mood pictures in music recommendation

    Lehtiniemi, A. & Holm, J., 2012, 2012 16th International Conference on Information Visualisation IV, 11-13 July 2012, Montpellier, France. Piscataway, NJ: Institute of Electrical and Electronics Engineers IEEE, p. 143-150 (IEEE Conference on Information Visualisation).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Published

    Using and collecting fine-grained usage data to improve online learning materials

    Leppänen, L., Leinonen, J., Ihantola, P. & Hellas, A., 29 Jun 2017, Proceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering and Education Track, ICSE-SEET 2017. IEEE, p. 4-12 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  13. Published

    Using AI to Decrease Demand and Supply Mismatch in ITC Labour Market

    Okkonen, J., Ketamo, H., Lindsten, H., Rauhala, T. & Viteli, J., 2020, Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences: Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 16-20, 2020, USA. Nazir, S., Ahram, T. & Karwowski, W. (eds.). Springer, p. 310-316 7 p. (Advances in Intelligent Systems and Computing; vol. 1211 AISC).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  14. Published

    Using Adaptive Avatars for Visualizing Recent Music Listening History and Supporting Music Discovery

    Lehtiniemi, A. & Ojala, J., 2014, ACE '14 Proceedings of the 11th Conference on Advances in Computer Entertainment Technology . New York, NY: ACM, 18

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  15. Published

    Uses of systems with degrees of freedom poised between fully quantum and fully classical states

    Kauffman, S., Vattay, G. & Niiranen, S., 2014, Patent No. Pat. US 8 849 580 B2, Priority date 30 Sep 2014, Priority No. (65) US 2012/0071333; (21) US 13/187,257

    Research output: PatentScientific

  16. Published

    Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

    Hamari, J., Malik, A., Koski, J. & Johri, A., 2019, In : International Journal of Human-Computer Interaction. 35, 9

    Research output: Contribution to journalArticleScientificpeer-review

  17. Published

    Users as sensors: creating shared experiences in co-creational spaces by collective heart rate

    Perttula, A., Tuomi, P., Suominen, M., Koivisto, A. & Multisilta, J., 2010, Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, Tampere, Finland, 6.-8.10.2010. Lugmayr, A. (ed.). p. 41-48

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  18. Published

    User Perspective on the Adoption of Mobile Augmented Reality Based Applications

    Salo, M., Olsson, T., Makkonen, M. & Frank, L., 2013, Strategy, Adoption, and Competitive Advantage of Mobile Services in the Global Economy. Lee, I. (ed.). Hershey, PA: IGI Global, p. 165-188 24 p. (Advances in E-Business Research (AEBR)).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  19. Published

    User Perceptions of Wow Experiences and Design Implications for Cloud Services

    Väänänen-Vainio-Mattila, K., Palviainen, J., Pakarinen, S., Lagerstam, E. & Kangas, E., 2011, Proceedings DPPI 2011, Designing Pleasurable Products and Interfaces, Jun 22-25, 2011, Milano, Italy. Cautela, C., Deserti, A., Rizzo, F. & Zurlo, F. (eds.). Milano: Politecnico di Milano, p. 499-506 (DPPI Designing Pleasurable Products and Interfaces Conference).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  20. Published

    User Needs and Expectations for Future Traveling Services in Buses

    Hilden, E., Ojala, J. & Väänänen, K., 2016, Proceedings of the 9th Nordic Conference on Human-Computer Interaction: NordiCHI'16. New York: ACM, 6 p. 98

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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