Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. A1 Journal article-refereed
  2. Published

    How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

    Morschheuser, B., Riar, M., Hamari, J. & Maedche, A., 1 Dec 2017, In : Computers in Human Behavior. 77, p. 169-183 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Gamified crowdsourcing: Conceptualization, literature review, and future agenda

    Morschheuser, B., Hamari, J., Koivisto, J. & Maedche, A., 1 Oct 2017, In : International Journal of Human-Computer Studies. 106, p. 26-43 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Do badges increase user activity? A field experiment on the effects of gamification

    Hamari, J., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 469-478 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    Emotional Reactions to Point-Light Display Animations

    Venesvirta, H., Surakka, V., Gizatdinova, Y., Lylykangas, J., Špakov, O., Verho, J., Vetek, A. & Lekkala, J., 16 Jun 2016, In : Interacting with Computers. 28, 4, p. 521-531 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    Exploring the role of ten universal values in using products and services

    Partala, T. & Kujala, S., 1 May 2016, In : Interacting with Computers. 28, 3, p. 311-331 21 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Graph Embedded Extreme Learning Machine

    Iosifidis, A., Tefas, A. & Pitas, I., 2016, In : IEEE Transactions on Cybernetics. 46, 1, p. 311 - 324

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Defining user experience goals to guide the design of industrial systems

    Kaasinen, E., Roto, V., Hakulinen, J., Heimonen, T., Jokinen, J. P. P., Karvonen, H., Keskinen, T., Koskinen, H., Lu, Y., Saariluoma, P., Tokkonen, H. & Turunen, M., 3 Oct 2015, In : Behaviour and Information Technology. 34, 10, p. 976-991 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Published

    Exploring co-learning behavior of conference participants with visual network analysis of Twitter data

    Aramo-Immonen, H., Jussila, J. & Huhtamäki, J., Oct 2015, In : Computers in Human Behavior. 51, Part B, p. 1154–1162 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

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