Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. A1 Journal article-refereed
  2. Published

    The effect of challenge-based gamification on learning: An experiment in the context of statistics education

    Legaki, N. Z., Xi, N., Hamari, J., Karpouzis, K. & Assimakopoulos, V., 1 Dec 2020, In : International Journal of Human Computer Studies. 144, 102496.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Soft robotic gripper with compliant cell stacks for industrial part handling

    Netzev, M., Angleraud, A. & Pieters, R., 1 Oct 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 6821-6828 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    From Chance to Serendipity: Knowledge Workers' Experiences of Serendipitous Social Encounters

    Olshannikova, E., Olsson, T., Huhtamäki, J., Paasovaara, S. & Kärkkäinen, H., 2020, In : Advances in Human-Computer Interaction. 2020, 1827107.

    Research output: Contribution to journalArticleScientificpeer-review

  6. E-pub ahead of print

    Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons

    Jylhä, H. & Hamari, J., 2020, In : User Modeling and User-Adapted Interaction.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    Does esports spectating influence game consumption?

    Macey, J., Tyrväinen, V., Pirkkalainen, H. & Hamari, J., 2020, In : Behaviour and Information Technology. 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve

    Mehmood, A., He, H., Chen, X., Vianto, A., Vianto, V., Buruk, O. O. & Virkki, J., 2020, In : Advances in Human-Computer Interaction. 2020, 8 p., 8854042.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Probabilistic approach to physical object disentangling

    Pajarinen, J., Arenz, O., Peters, J. & Neumann, G., 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 5510-5517 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Multi-sensor next-best-view planning as matroid-constrained submodular maximization

    Lauri, M., Pajarinen, J., Peters, J. & Frintrop, S., 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 5323-5330 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Published

    Understanding decision-making in recruitment: Opportunities and challenges for information technology

    Koivunen, S., Olsson, T., Olshannikova, E. & Lindberg, A., 1 Dec 2019, In : Proceedings of the ACM on Human-Computer Interaction. 3, GROUP, 22 p., 242.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Published

    An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness

    Jylhä, H. & Hamari, J., 1 Oct 2019, In : International Journal of Human Computer Studies. 130, p. 73-85 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  13. Published

    Diffusion of innovation: Case of co-design of cabins in mobile work machine industry

    Ellman, A. & Tiainen, T., 1 Jun 2019, In : Computers. 8, 2, 39.

    Research output: Contribution to journalArticleScientificpeer-review

  14. Published

    Performance evaluation of bandwidth reservation for mmWave 5G NR systems

    Begishev, V. O., Sopin, E. S., Molchanov, D. A., Samouylov, A. K., Gaidamaka, Y. V. & Samouylov, K. E., 1 Jan 2019, In : Informatsionno-Upravliaiushchie Sistemy. 5, p. 51-63 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Published

    Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

    Hamari, J., Malik, A., Koski, J. & Johri, A., 2019, In : International Journal of Human-Computer Interaction. 35, 9

    Research output: Contribution to journalArticleScientificpeer-review

  16. E-pub ahead of print

    DNA Molecular Storage System: Transferring Digitally Encoded Information through Bacterial Nanonetworks

    Tavella, F., Giaretta, A., Dooley-Cullinane, T. M., Conti, M., Coffey, L. & Balasubramaniam, S., 2019, In : IEEE Transactions on Emerging Topics in Computing .

    Research output: Contribution to journalArticleScientificpeer-review

  17. Published

    Teaching semantics and skills for human-robot collaboration

    Angleraud, A., Houbre, Q. & Pieters, R., 2019, In : Paladyn. 10, 1, p. 318-329 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. E-pub ahead of print

    Characterization of the anisotropic deformation of the right ventricle during open heart surgery

    Soltani, A., Lahti, J., Järvelä, K., Laurikka, J., Kuokkala, V. T. & Hokka, M., 2019, In : COMPUTER METHODS IN BIOMECHANICS AND BIOMEDICAL ENGINEERING. 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Published

    Investigating relationships between video gaming, spectating esports, and gambling

    Macey, J. & Hamari, J., Mar 2018, In : Computers in Human Behavior. 80, p. 344-353 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. Published

    Social motivations of live-streaming viewer engagement on Twitch

    Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M. & Hamari, J., 14 Feb 2018, In : Computers in Human Behavior. 84, p. 58-67 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  21. Published

    Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

    Hamari, J., Hassan, L. & Dias, A., 2018, In : User Modeling and User-Adapted Interaction. 28, 1, p. 35–74 40 p.

    Research output: Contribution to journalArticleScientificpeer-review

  22. Published

    How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

    Morschheuser, B., Riar, M., Hamari, J. & Maedche, A., 1 Dec 2017, In : Computers in Human Behavior. 77, p. 169-183 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  23. Published

    Gamified crowdsourcing: Conceptualization, literature review, and future agenda

    Morschheuser, B., Hamari, J., Koivisto, J. & Maedche, A., 1 Oct 2017, In : International Journal of Human-Computer Studies. 106, p. 26-43 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  24. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  25. Published

    Do badges increase user activity? A field experiment on the effects of gamification

    Hamari, J., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 469-478 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  26. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  27. Published

    Emotional Reactions to Point-Light Display Animations

    Venesvirta, H., Surakka, V., Gizatdinova, Y., Lylykangas, J., Špakov, O., Verho, J., Vetek, A. & Lekkala, J., 16 Jun 2016, In : Interacting with Computers. 28, 4, p. 521-531 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  28. Published

    Exploring the role of ten universal values in using products and services

    Partala, T. & Kujala, S., 1 May 2016, In : Interacting with Computers. 28, 3, p. 311-331 21 p.

    Research output: Contribution to journalArticleScientificpeer-review

  29. Graph Embedded Extreme Learning Machine

    Iosifidis, A., Tefas, A. & Pitas, I., 2016, In : IEEE Transactions on Cybernetics. 46, 1, p. 311 - 324

    Research output: Contribution to journalArticleScientificpeer-review

  30. Published

    Defining user experience goals to guide the design of industrial systems

    Kaasinen, E., Roto, V., Hakulinen, J., Heimonen, T., Jokinen, J. P. P., Karvonen, H., Keskinen, T., Koskinen, H., Lu, Y., Saariluoma, P., Tokkonen, H. & Turunen, M., 3 Oct 2015, In : Behaviour and Information Technology. 34, 10, p. 976-991 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  31. Published

    Exploring co-learning behavior of conference participants with visual network analysis of Twitter data

    Aramo-Immonen, H., Jussila, J. & Huhtamäki, J., Oct 2015, In : Computers in Human Behavior. 51, Part B, p. 1154–1162 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

  32. Published

    "Working out for likes": An empirical study on social influence in exercise gamification

    Hamari, J. & Koivisto, J., 1 Sep 2015, In : Computers in Human Behavior. 50, p. 333-347 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  33. Published

    Understanding the most influential user experiences in successful and unsuccessful technology adoptions

    Partala, T. & Saari, T., 25 Jul 2015, In : Computers in Human Behavior. 53, p. 381-395 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  34. Published

    Railway fastener inspection by real-time machine vision

    Aytekin, C., Rezaeitabar, Y., Dogru, S. & Ulusoy, I., 1 Jul 2015, In : IEEE Transactions on Systems, Man, and Cybernetics: Systems. 45, 7, p. 1101-1107 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  35. Published

    Quality measures for improving technology trees

    Heinimäki, T. J. & Elomaa, T., 2015, In : International Journal of Computer Games Technology. 2015, 10 p., 975371.

    Research output: Contribution to journalArticleScientificpeer-review

  36. Published

    Vibrotactile Stimulation as an Instructor for Mimicry-Based Physical Exercise

    Lylykangas, J., Heikkinen, J., Surakka, V., Raisamo, R., Myllymaa, K. & Laitinen, A., 2015, In : Advances in Human Computer Interaction. 953794.

    Research output: Contribution to journalArticleScientificpeer-review

  37. Published

    A Barrier framework for open e-learning in public administrations

    Stoffregen, J., Pawlowski, J. M. & Pirkkalainen, H., 2015, In : Computers in Human Behavior. 51, B, p. 674-684 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  38. Published

    Dynamic text presentation in print interpreting - An eye movement study of reading behaviour

    Sharmin, S., Špakov, O. & Räihä, K. J., 2015, In : International Journal of Human-Computer Studies. 78, p. 17-30 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

  39. Published

    Class-Specific Reference Discriminant Analysis With Application in Human Behavior Analysis

    Iosifidis, A., Tefas, A. & Pitas, I., 25 Dec 2014, In : IEEE Transactions on Human-Machine Systems. 45, 3, p. 315-326

    Research output: Contribution to journalArticleScientificpeer-review

  40. Published

    Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio

    Keskinen, T., Hakulinen, J., Turunen, M., Heimonen, T., Sand, A., Paavilainen, J., Parviainen, J., Yrjänäinen, S., Mäyrä, F., Okkonen, J. & Raisamo, R., 1 Dec 2014, In : Entertainment Computing. 5, 4, p. 475-484 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  41. Published

    Global social knowledge management - Understanding barriers for global workers utilizing social software

    Pirkkalainen, H. & Pawlowski, J. M., Jan 2014, In : Computers in Human Behavior. 30, p. 637-647 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  42. Published

    Head movement and facial expressions as game input

    Ilves, M., Gizatdinova, Y., Surakka, V. & Vankka, E., 2014, In : Entertainment Computing. 5, 3, p. 147-156 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  43. Published

    Demographic differences in perceived benefits from gamification

    Koivisto, J. & Hamari, J., 2014, In : Computers in Human Behavior. 35, p. 179-188 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  44. Published

    Transparency of intentions decreases privacy concerns in ubiquitous surveillance

    Oulasvirta, A., Suomalainen, T., Hamari, J., Lampinen, A. & Karvonen, K., 2014, In : CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING. 17, 10

    Research output: Contribution to journalArticleScientificpeer-review

  45. Published

    Measuring flow in gamification: Dispositional Flow Scale-2

    Hamari, J. & Koivisto, J., 2014, In : Computers in Human Behavior. 40, p. 133-143 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  46. Published

    Comparison of Saltation, Amplitude Modulation, and a Hybrid Method of Vibrotactile Stimulation

    Raisamo, J., Raisamo, R. & Surakka, V., Oct 2013, In : IEEE Transactions on Haptics. 6, 4, p. 517-521 5 p., 6517847.

    Research output: Contribution to journalArticleScientificpeer-review

  47. Published

    An evaluation of the virtual curvature with the StickGrip haptic device: A case study

    Evreinova, T. V., Evreinov, G. & Raisamo, R., Jun 2013, In : Universal Access in the Information Society. 12, 2, p. 161-173 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  48. Published

    Virtual sectioning and haptic exploration of volumetric shapes in the absence of visual feedback

    Evreinova, T. V., Evreinov, G. & Raisamo, R., 2013, In : Advances in Human Computer Interaction. 2013, 740324.

    Research output: Contribution to journalArticleScientificpeer-review

  49. Published

    Touch gestures in communicating emotional intention via vibrotactile stimulation

    Rantala, J., Salminen, K., Raisamo, R. & Surakka, V., 2013, In : International Journal of Human-Computer Studies. 71, 6, p. 679-690 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  50. Published

    SymbolChat: A flexible picture-based communication platform for users with intellectual disabilities

    Keskinen, T., Heimonen, T., Turunen, M., Rajaniemi, J. P. & Kauppinen, S., Sep 2012, In : Interacting with Computers. 24, 5, p. 374-386 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  51. Barriers to task-based information access in molecular medicine

    Kumpulainen, S. & Järvelin, K., Jan 2012, In : JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY. 63, 1, p. 86-97 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  52. Published

    Tactile modulation of emotional speech samples

    Salminen, K., Surakka, V., Lylykangas, J., Rantala, J., Ahmaniemi, T., Raisamo, R., Trendafilov, D. & Kildal, J., 2012, In : Advances in Human Computer Interaction. 2012, 741304.

    Research output: Contribution to journalArticleScientificpeer-review

  53. Published

    Heart rate responses to synthesized affective spoken words

    Ilves, M. & Surakka, V., 2012, In : Advances in Human Computer Interaction. 2012, 158487.

    Research output: Contribution to journalArticleScientificpeer-review

  54. Published

    Novel approaches to crawling important pages early

    Alam, M. H., Ha, J. W. & Lee, S. K., 2012, In : Knowledge and Information Systems. 33, 3, p. 707-734 28 p.

    Research output: Contribution to journalArticleScientificpeer-review

  55. Published

    Integrating discrete events and continuous head movements for video-based interaction techniques

    Evreinova, T. V., Evreinov, G. & Raisamo, R., Nov 2011, In : Behaviour and Information Technology. 30, 6, p. 739-746 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  56. Published

    Interaction strategies for an affective conversational agent

    Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., Santos de la Camara, R., Turunen, M., Benyon, D., Bradley, J., Gambäck, B., Hansen, P., Mival, O., Webb, N. & Cavazza, M., Oct 2011, In : Presence: Teleoperators and Virtual Environments. 20, 5, p. 395-411 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  57. Published

    Multimodal and mobile conversational Health and Fitness Companions

    Turunen, M., Hakulinen, J., Ståhl, O., Gambäck, B., Hansen, P., Rodríguez Gancedo, M. C., De La Cámara, R. S., Smith, C., Charlton, D. & Cavazza, M., Apr 2011, In : Computer Speech and Language. 25, 2, p. 192-209 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  58. A2 Review article in a scientific journal
  59. Published

    Tailored gamification: A review of literature

    Klock, A. C. T., Gasparini, I., Pimenta, M. S. & Hamari, J., 1 Dec 2020, In : International Journal of Human Computer Studies. 144, 102495.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  60. Published

    Why do people buy virtual goods: A meta-analysis

    Hamari, J. & Keronen, L., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 59-69 11 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  61. Published

    Subjective responses to synthesised speech with lexical emotional content: The effect of the naturalness of the synthetic voice

    Ilves, M. & Surakka, V., 1 Feb 2013, In : Behaviour and Information Technology. 32, 2, p. 117-131 15 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  62. Published

    At least nine ways to play: Approaching gamer mentalities

    Kallio, K. P., Mäyrä, F. & Kaipainen, K., Jul 2011, In : GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA. 6, 4, p. 327-353 27 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  63. Published

    Some background on dialogue management and conversational speech for dialogue systems

    Wilks, Y., Catizone, R., Worgan, S. & Turunen, M., Apr 2011, In : Computer Speech and Language. 25, 2, p. 128-139 12 p.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  64. A3 Part of a book or another research book
  65. Submitted

    Mille-Oeille: An architectural response to zoos’ obsolescence in post-anthropocentric times

    Rubio Hernandez, R. & Pérez-Guembe, E., 2019, (Submitted) DATA & DESIGN: Methods of Computational Design Strategies. Del Signore, M. & Diniz, N. (eds.). Routledge

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  66. Published

    Collaborative Writing and Knowledge Creation in a Social Media Online Community

    Suominen, A. & Jussila, J., 17 Nov 2018, The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence (Emerald Studies in Higher Education, Innovation and Technology). Visvizi, A., Lytras, M. D. & Daniela, L. (eds.). Emerald Group Publishing Ltd., p. 95-109 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  67. Published

    Mille-Oeille: Environmental Zoo

    Rubio Hernandez, R. & Pérez-Guembe, E., 2018, Time, Space, Existence. GAA Foundation, p. 410-413

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  68. Published

    Perceived Impacts as User Experience Components in Mobile News Making with Smartphones

    Väätäjä, H., 2015, Emerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices. Lumsden, J. (ed.). IGI Global, p. 218-238 21 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  69. A4 Article in a conference publication
  70. Published

    Kvazaar 2.0: Fast and efficient open-source HEVC inter encoder

    Lemmetti, A., Viitanen, M., Mercat, A. & Vanne, J., 27 May 2020, MMSys 2020 - Proceedings of the 2020 Multimedia Systems Conference. ACM, p. 237-242 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  71. Published

    Deep audio-visual saliency: Baseline model and data

    Tavakoli, H. R., Borji, A., Kannala, J. & Rahtu, E., 6 Feb 2020, Proceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020. Spencer, S. N. (ed.). ACM, 3

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  72. Published

    "The superhero of the university": Experience-driven design and field study of the university guidance robot

    Chowdhury, A., Ahtinen, A. & Kaipainen, K., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 1-9 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  73. Published

    A preliminary network analysis on steam game tags: Another way of understanding game genres

    Li, X. & Zhang, B., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 29-30, 2020, Tampere, Finland. ACM, p. 65-73 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  74. Published

    Color game: A collaborative social robotic game for icebreaking; Towards the design of robotic ambiences as part of smart building services

    Beheshtian, N., Kaipainen, K., Kähkönen, K. & Ahtinen, A., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 10-19 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  75. Published

    Demographic differences in accumulated types of capital in massively multiplayer online role-playing games

    Korkeila, H., Koivisto, J. & Hamari, J., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 74-82 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  76. Published

    Satisfaction and willingness to consume immersive journalism: Experiment of differences between VR, 360 video, and article

    Bujic, M. & Hamari, J., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 120-125 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  77. Published

    Innovation challenges as a novel multidisciplinary learning platform

    Jokiniemi, S., Myllärniemi, J., Poranen, T. & Vuorenmaa, M., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 145-148 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  78. Published

    User experience of stereo and spatial audio in 360° live music videos

    Holm, J., Väänänen, K. & Battah, A., 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 134-141 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  79. Published

    Promoting local culture and enriching airport experiences through interactive storytelling

    Burova, A., Kelling, C., Keskinen, T., Hakulinen, J., Kallioniemi, P., Väätäjä, H. & Turunen, M., 26 Nov 2019, MUM 2019 - 18th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. Jacucci, G., Paterno, F., Rohs, M. & Santoro, C. (eds.). Association for Computing Machinery, 7 p. 3365640. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  80. Published

    Red Alert: Break-Glass Protocol to Access Encrypted Medical Records in the Cloud

    De Oliveira, M. T., Michalas, A., Groot, A. E. D., Marquering, H. A. & Olabarriaga, S. D., 1 Oct 2019, 2019 IEEE International Conference on E-Health Networking, Application and Services, HealthCom 2019. IEEE, 9009598

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  81. Published

    Social features in hybrid board game marketing material

    Nummenmaa, T. & Kankainen, V., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). ACM, 67

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  82. Published

    Game postmortems vs. developer Reddit AMAs: Computational analysis of developer communication

    Lu, C., Peltonen, J. & Nummenmaa, T., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). ACM, 22

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  83. Published

    Real-time online drilling vibration analysis using data mining

    Zare, M., Huova, M., Visa, A. & Launis, S., 19 Jul 2019, Proceedings of the 2019 2nd International Conference on Data Science and Information Technology, DSIT 2019. ACM, p. 175-180 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  84. Published

    Public and open HEVC encoding service in the cloud

    Altonen, A., Viitanen, M., Räsänen, J., Mercat, A. & Vanne, J., 18 Jun 2019, Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019. ACM, p. 300-303 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  85. Published

    Facilitating the first move: Exploring inspirational design patterns for aiding initiation of social encounters

    Mitchell, R. & Olsson, T., 3 Jun 2019, C&T 2019 - 9th International Conference on Communities and Technologies, Conference Proceedings. Tellioglu, H. & Cech, F. (eds.). ACM, p. 283-294 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  86. Published

    Thin form-factor super multiview head-up display system

    Akpinar, U., Sahin, E., Suominen, O. & Gotchev, A., 13 Jan 2019, Stereoscopic Displays and Applications XXX . ( IS&T International Symposium on Electronic Imaging).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  87. Published

    Additional lossless compression of JPEG images based on BPG

    Ponomarenko, M., Miroshnichenko, O., Lukin, V. & Egiazarian, K., 13 Jan 2019, Image Processing: Algorithms and Systems XVII. (IS and T International Symposium on Electronic Imaging Science and Technology).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  88. Published

    Phase masks optimization for broadband diffractive imaging

    Ponomarenko, M., Katkovnik, V. & Egiazarian, K., 13 Jan 2019, Image Processing: Algorithms and Systems XVII. (IS and T International Symposium on Electronic Imaging Science and Technology).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  89. Published

    Combined no-reference IQA metric and its performance analysis

    Ieremeiev, O., Lukin, V., Ponomarenko, N. & Egiazarian, K., 13 Jan 2019, Image Processing: Algorithms and Systems XVII. (IS and T International Symposium on Electronic Imaging Science and Technology).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  90. Published

    Log analysis of 360-degree video users via MQTT

    Luoto, A., 2019, ICGDA 2019: Proceedings of the 2019 2nd International Conference on Geoinformatics and Data Analysis . ACM, p. 130-137 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  91. Published

    Human-robot interactive learning architecture using ontologies and symbol manipulation

    Angleraud, A., Houbre, Q., Kyrki, V. & Pieters, R., 6 Nov 2018, RO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication: August 27-31, 2018, Nanjing, China.. IEEE, p. 384-389 6 p. (IEEE RO-MAN).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  92. Published

    Systematic literature review on user logging in virtual reality

    Luoto, A., 10 Oct 2018, Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, p. 110-117 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  93. Published

    Robotic process automation - Creating value by digitalizing work in the private healthcare?

    Ratia, M., Myllärniemi, J. & Helander, N., 10 Oct 2018, Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, p. 222-227 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  94. Published

    The Finnish you – An interactive storytelling application for an airport environment

    Burova, A., Kelling, C., Hakulinen, J., Kallioniemi, P., Keskinen, T., Turunen, M. & Väätäjä, H., 10 Oct 2018, Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, p. 182-191 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  95. Published

    Implications of audio and narration in the user experience design of virtual reality

    Kelling, C., Karhu, J., Kauhanen, O., Turunen, M., Väätäjä, H. & Lindqvist, V., 10 Oct 2018, Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, p. 258-261 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  96. Published

    Guidelines for development and evaluation of usage data analytics tools for human-machine interactions with industrial manufacturing systems

    Varsaluoma, J., Väätäjä, H., Heimonen, T., Tiitinen, K., Hakulinen, J., Turunen, M. & Nieminen, H., 10 Oct 2018, Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, p. 172-181 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  97. Published

    Olfactory display prototype for presenting and sensing authentic and synthetic odors

    Salminen, K., Rantala, J., Isokoski, P., Lehtonen, M., Müller, P., Karjalainen, M., Väliaho, J., Kontunen, A., Nieminen, V., Leivo, J., Telembeci, A. A., Lekkala, J., Kallio, P. & Surakka, V., 2 Oct 2018, ICMI 2018 - Proceedings of the 2018 International Conference on Multimodal Interaction. ACM, p. 73-77 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  98. Published

    Analysis of accommodation cues in holographic stereograms

    Mäkinen, J., Sahin, E. & Gotchev, A., 1 Oct 2018, 2018 - 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2018. IEEE, 8478586

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  99. Published

    Viewing simulation of integral imaging display based on wave optics

    Akpinar, U., Sahin, E. & Gotchev, A., 1 Oct 2018, 2018 - 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2018. IEEE, 8478568

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  100. Published

    Understanding animals: A critical challenge in ACI

    Aspling, F., Juhlin, O. & Väätäjä, H., 29 Sep 2018, NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction. ACM, p. 148-160 13 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  101. Published

    Designing for experiences with socially interactive robots

    Obaid, M., Kaipainen, K., Ocnarescu, I. & Ahtinen, A., 29 Sep 2018, NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction. ACM, p. 948-951 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  102. Published

    Liking the game: How can spectating motivations influence social media usage at live esports events?

    Sjöblom, M., Hassan, L., Macey, J., Törhönen, M. & Hamari, J., 18 Jul 2018, Proceedings of the 9th International Conference on Social Media and Society, SMSociety 2018. ACM, p. 160-167 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  103. Published

    Activation game for older adults - Development and initial user experiences

    Merilampi, S., Koivisto, A. & Virkki, J., 29 Jun 2018, 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018. IEEE, p. 1-5 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  104. Published

    Code notes: Designing a low-cost tangible coding tool for/with children

    Sabuncuoǧlu, A., Erkaya, M., Buruk, O. T. & Göksun, T., 19 Jun 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. ACM, p. 644-649 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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