Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. A1 Journal article-refereed
  2. Published

    The effect of challenge-based gamification on learning: An experiment in the context of statistics education

    Legaki, N. Z., Xi, N., Hamari, J., Karpouzis, K. & Assimakopoulos, V., 1 Dec 2020, In : International Journal of Human Computer Studies. 144, 102496.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    Soft robotic gripper with compliant cell stacks for industrial part handling

    Netzev, M., Angleraud, A. & Pieters, R., 1 Oct 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 6821-6828 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    From Chance to Serendipity: Knowledge Workers' Experiences of Serendipitous Social Encounters

    Olshannikova, E., Olsson, T., Huhtamäki, J., Paasovaara, S. & Kärkkäinen, H., 2020, In : Advances in Human-Computer Interaction. 2020, 1827107.

    Research output: Contribution to journalArticleScientificpeer-review

  6. E-pub ahead of print

    Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons

    Jylhä, H. & Hamari, J., 2020, In : User Modeling and User-Adapted Interaction.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    Does esports spectating influence game consumption?

    Macey, J., Tyrväinen, V., Pirkkalainen, H. & Hamari, J., 2020, In : Behaviour and Information Technology. 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Published

    ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve

    Mehmood, A., He, H., Chen, X., Vianto, A., Vianto, V., Buruk, O. O. & Virkki, J., 2020, In : Advances in Human-Computer Interaction. 2020, 8 p., 8854042.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Probabilistic approach to physical object disentangling

    Pajarinen, J., Arenz, O., Peters, J. & Neumann, G., 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 5510-5517 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Multi-sensor next-best-view planning as matroid-constrained submodular maximization

    Lauri, M., Pajarinen, J., Peters, J. & Frintrop, S., 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 5323-5330 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Published

    Understanding decision-making in recruitment: Opportunities and challenges for information technology

    Koivunen, S., Olsson, T., Olshannikova, E. & Lindberg, A., 1 Dec 2019, In : Proceedings of the ACM on Human-Computer Interaction. 3, GROUP, 22 p., 242.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Published

    An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness

    Jylhä, H. & Hamari, J., 1 Oct 2019, In : International Journal of Human Computer Studies. 130, p. 73-85 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  13. Published

    Diffusion of innovation: Case of co-design of cabins in mobile work machine industry

    Ellman, A. & Tiainen, T., 1 Jun 2019, In : Computers. 8, 2, 39.

    Research output: Contribution to journalArticleScientificpeer-review

  14. Published

    Performance evaluation of bandwidth reservation for mmWave 5G NR systems

    Begishev, V. O., Sopin, E. S., Molchanov, D. A., Samouylov, A. K., Gaidamaka, Y. V. & Samouylov, K. E., 1 Jan 2019, In : Informatsionno-Upravliaiushchie Sistemy. 5, p. 51-63 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Published

    Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

    Hamari, J., Malik, A., Koski, J. & Johri, A., 2019, In : International Journal of Human-Computer Interaction. 35, 9

    Research output: Contribution to journalArticleScientificpeer-review

  16. E-pub ahead of print

    DNA Molecular Storage System: Transferring Digitally Encoded Information through Bacterial Nanonetworks

    Tavella, F., Giaretta, A., Dooley-Cullinane, T. M., Conti, M., Coffey, L. & Balasubramaniam, S., 2019, In : IEEE Transactions on Emerging Topics in Computing .

    Research output: Contribution to journalArticleScientificpeer-review

  17. Published

    Teaching semantics and skills for human-robot collaboration

    Angleraud, A., Houbre, Q. & Pieters, R., 2019, In : Paladyn. 10, 1, p. 318-329 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. E-pub ahead of print

    Characterization of the anisotropic deformation of the right ventricle during open heart surgery

    Soltani, A., Lahti, J., Järvelä, K., Laurikka, J., Kuokkala, V. T. & Hokka, M., 2019, In : COMPUTER METHODS IN BIOMECHANICS AND BIOMEDICAL ENGINEERING. 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Published

    Investigating relationships between video gaming, spectating esports, and gambling

    Macey, J. & Hamari, J., Mar 2018, In : Computers in Human Behavior. 80, p. 344-353 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. Published

    Social motivations of live-streaming viewer engagement on Twitch

    Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M. & Hamari, J., 14 Feb 2018, In : Computers in Human Behavior. 84, p. 58-67 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  21. Published

    Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

    Hamari, J., Hassan, L. & Dias, A., 2018, In : User Modeling and User-Adapted Interaction. 28, 1, p. 35–74 40 p.

    Research output: Contribution to journalArticleScientificpeer-review

  22. Published

    How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

    Morschheuser, B., Riar, M., Hamari, J. & Maedche, A., 1 Dec 2017, In : Computers in Human Behavior. 77, p. 169-183 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  23. Published

    Gamified crowdsourcing: Conceptualization, literature review, and future agenda

    Morschheuser, B., Hamari, J., Koivisto, J. & Maedche, A., 1 Oct 2017, In : International Journal of Human-Computer Studies. 106, p. 26-43 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  24. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  25. Published

    Do badges increase user activity? A field experiment on the effects of gamification

    Hamari, J., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 469-478 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  26. Published

    Assessing fraction knowledge by a digital game

    Ninaus, M., Kiili, K., McMullen, J. & Moeller, K., 1 May 2017, In : Computers in Human Behavior. 70, p. 197-206 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  27. Published

    Emotional Reactions to Point-Light Display Animations

    Venesvirta, H., Surakka, V., Gizatdinova, Y., Lylykangas, J., Špakov, O., Verho, J., Vetek, A. & Lekkala, J., 16 Jun 2016, In : Interacting with Computers. 28, 4, p. 521-531 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  28. Published

    Exploring the role of ten universal values in using products and services

    Partala, T. & Kujala, S., 1 May 2016, In : Interacting with Computers. 28, 3, p. 311-331 21 p.

    Research output: Contribution to journalArticleScientificpeer-review

  29. Graph Embedded Extreme Learning Machine

    Iosifidis, A., Tefas, A. & Pitas, I., 2016, In : IEEE Transactions on Cybernetics. 46, 1, p. 311 - 324

    Research output: Contribution to journalArticleScientificpeer-review

  30. Published

    Defining user experience goals to guide the design of industrial systems

    Kaasinen, E., Roto, V., Hakulinen, J., Heimonen, T., Jokinen, J. P. P., Karvonen, H., Keskinen, T., Koskinen, H., Lu, Y., Saariluoma, P., Tokkonen, H. & Turunen, M., 3 Oct 2015, In : Behaviour and Information Technology. 34, 10, p. 976-991 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  31. Published

    Exploring co-learning behavior of conference participants with visual network analysis of Twitter data

    Aramo-Immonen, H., Jussila, J. & Huhtamäki, J., Oct 2015, In : Computers in Human Behavior. 51, Part B, p. 1154–1162 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

  32. Published

    "Working out for likes": An empirical study on social influence in exercise gamification

    Hamari, J. & Koivisto, J., 1 Sep 2015, In : Computers in Human Behavior. 50, p. 333-347 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  33. Published

    Understanding the most influential user experiences in successful and unsuccessful technology adoptions

    Partala, T. & Saari, T., 25 Jul 2015, In : Computers in Human Behavior. 53, p. 381-395 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  34. Published

    Railway fastener inspection by real-time machine vision

    Aytekin, C., Rezaeitabar, Y., Dogru, S. & Ulusoy, I., 1 Jul 2015, In : IEEE Transactions on Systems, Man, and Cybernetics: Systems. 45, 7, p. 1101-1107 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  35. Published

    Quality measures for improving technology trees

    Heinimäki, T. J. & Elomaa, T., 2015, In : International Journal of Computer Games Technology. 2015, 10 p., 975371.

    Research output: Contribution to journalArticleScientificpeer-review

  36. Published

    Vibrotactile Stimulation as an Instructor for Mimicry-Based Physical Exercise

    Lylykangas, J., Heikkinen, J., Surakka, V., Raisamo, R., Myllymaa, K. & Laitinen, A., 2015, In : Advances in Human Computer Interaction. 953794.

    Research output: Contribution to journalArticleScientificpeer-review

  37. Published

    A Barrier framework for open e-learning in public administrations

    Stoffregen, J., Pawlowski, J. M. & Pirkkalainen, H., 2015, In : Computers in Human Behavior. 51, B, p. 674-684 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  38. Published

    Dynamic text presentation in print interpreting - An eye movement study of reading behaviour

    Sharmin, S., Špakov, O. & Räihä, K. J., 2015, In : International Journal of Human-Computer Studies. 78, p. 17-30 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

  39. Published

    Class-Specific Reference Discriminant Analysis With Application in Human Behavior Analysis

    Iosifidis, A., Tefas, A. & Pitas, I., 25 Dec 2014, In : IEEE Transactions on Human-Machine Systems. 45, 3, p. 315-326

    Research output: Contribution to journalArticleScientificpeer-review

  40. Published

    Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio

    Keskinen, T., Hakulinen, J., Turunen, M., Heimonen, T., Sand, A., Paavilainen, J., Parviainen, J., Yrjänäinen, S., Mäyrä, F., Okkonen, J. & Raisamo, R., 1 Dec 2014, In : Entertainment Computing. 5, 4, p. 475-484 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  41. Published

    Global social knowledge management - Understanding barriers for global workers utilizing social software

    Pirkkalainen, H. & Pawlowski, J. M., Jan 2014, In : Computers in Human Behavior. 30, p. 637-647 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  42. Published

    Head movement and facial expressions as game input

    Ilves, M., Gizatdinova, Y., Surakka, V. & Vankka, E., 2014, In : Entertainment Computing. 5, 3, p. 147-156 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  43. Published

    Demographic differences in perceived benefits from gamification

    Koivisto, J. & Hamari, J., 2014, In : Computers in Human Behavior. 35, p. 179-188 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  44. Published

    Transparency of intentions decreases privacy concerns in ubiquitous surveillance

    Oulasvirta, A., Suomalainen, T., Hamari, J., Lampinen, A. & Karvonen, K., 2014, In : CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING. 17, 10

    Research output: Contribution to journalArticleScientificpeer-review

  45. Published

    Measuring flow in gamification: Dispositional Flow Scale-2

    Hamari, J. & Koivisto, J., 2014, In : Computers in Human Behavior. 40, p. 133-143 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  46. Published

    Comparison of Saltation, Amplitude Modulation, and a Hybrid Method of Vibrotactile Stimulation

    Raisamo, J., Raisamo, R. & Surakka, V., Oct 2013, In : IEEE Transactions on Haptics. 6, 4, p. 517-521 5 p., 6517847.

    Research output: Contribution to journalArticleScientificpeer-review

  47. Published

    An evaluation of the virtual curvature with the StickGrip haptic device: A case study

    Evreinova, T. V., Evreinov, G. & Raisamo, R., Jun 2013, In : Universal Access in the Information Society. 12, 2, p. 161-173 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  48. Published

    Virtual sectioning and haptic exploration of volumetric shapes in the absence of visual feedback

    Evreinova, T. V., Evreinov, G. & Raisamo, R., 2013, In : Advances in Human Computer Interaction. 2013, 740324.

    Research output: Contribution to journalArticleScientificpeer-review

  49. Published

    Touch gestures in communicating emotional intention via vibrotactile stimulation

    Rantala, J., Salminen, K., Raisamo, R. & Surakka, V., 2013, In : International Journal of Human-Computer Studies. 71, 6, p. 679-690 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  50. Published

    SymbolChat: A flexible picture-based communication platform for users with intellectual disabilities

    Keskinen, T., Heimonen, T., Turunen, M., Rajaniemi, J. P. & Kauppinen, S., Sep 2012, In : Interacting with Computers. 24, 5, p. 374-386 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  51. Barriers to task-based information access in molecular medicine

    Kumpulainen, S. & Järvelin, K., Jan 2012, In : JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY. 63, 1, p. 86-97 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

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