Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. A3 Part of a book or another research book
  2. Published

    Densely-sampled light field reconstruction

    Vagharshakyan, S., Bregovic, R. & Gotchev, A., 2020, Real VR – Immersive Digital Reality. Springer, p. 67-95 29 p. (Lecture Notes in Computer Science; vol. 11900).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  3. Published

    Design and characterization of light field and holographic near-eye displays

    Sahin, E., Mäkinen, J., Akpinar, U., Miyanishi, Y. & Gotchev, A., 2020, Real VR – Immersive Digital Reality. Springer, p. 244-271 28 p. (Lecture Notes in Computer Science; vol. 11900).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  4. Published

    Patterns for functional safety system development

    Rauhamäki, J., 2019, Transactions on Pattern Languages of Programming IV. Springer Verlag, p. 100-138 39 p. (Lecture Notes in Computer Science; vol. 10600).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  5. Published

    Patterns for light-weight fault tolerance and decoupled design in distributed control systems

    Alho, P. & Rauhamäki, J., 2019, Transactions on Pattern Languages of Programming IV. Springer Verlag, p. 1-21 21 p. (Lecture Notes in Computer Science; vol. 10600).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  6. Published

    Model-Based Representations for Dataflow Schedules

    Bhattacharyya, S. S. & Lilius, J., 2018, Principles of Modeling. Springer Verlag, p. 88-105 18 p. (Lecture Notes in Computer Science; vol. 10760).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  7. A4 Article in a conference publication
  8. Published

    Remarks on the Design of First Digital Computers in Japan - Contributions of Yasuo Komamiya

    Stanković, R. S., Sasao, T., Astola, J. T. & Yamada, A., 2020, Computer Aided Systems Theory – EUROCAST 2019 - 17th International Conference, Revised Selected Papers. Moreno-Díaz, R., Quesada-Arencibia, A. & Pichler, F. (eds.). Springer, p. 123-130 8 p. (Lecture Notes in Computer Science; vol. 12013).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Learning and Teaching Experiences with a Persuasive Social Robot in Primary School – Findings and Implications from a 4-Month Field Study

    Ahtinen, A. & Kaipainen, K., 2020, Persuasive Technology. Designing for Future Change - 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Proceedings. Gram-Hansen, S. B., Jonasen, T. S. & Midden, C. (eds.). Springer, p. 73-84 12 p. (Lecture Notes in Computer Science; vol. 12064).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Tile priorities in adaptive 360-degree video streaming

    Curcio, I. D. D., Monakhov, D., Hourunranta, A. & Aksu, E. B., 2020, Smart Multimedia - 2nd International Conference, ICSM 2019, Revised Selected Papers. McDaniel, T., Berretti, S., Curcio, I. D. D. & Basu, A. (eds.). Springer, p. 212-223 12 p. (Lecture Notes in Computer Science; vol. 12015 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Published

    A fun-accuracy trade-off in game-based learning

    Greipl, S., Ninaus, M., Bauer, D., Kiili, K. & Moeller, K., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer Verlag, p. 167-177 11 p. (Lecture Notes in Computer Science; vol. 11385).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Published

    Extending a digital fraction game piece by piece with physical manipulatives

    Kiili, K., Koskinen, A., Lindstedt, A. & Ninaus, M., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer Verlag, p. 157-166 10 p. (Lecture Notes in Computer Science; vol. 11385).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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