Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. 2018
  2. Published

    Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

    Hamari, J., Hassan, L. & Dias, A., 2018, In : User Modeling and User-Adapted Interaction. 28, 1, p. 35–74 40 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. 2017
  4. Published

    Gamified crowdsourcing: Conceptualization, literature review, and future agenda

    Morschheuser, B., Hamari, J., Koivisto, J. & Maedche, A., 1 Oct 2017, In : International Journal of Human-Computer Studies. 106, p. 26-43 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Vygotsky’s Zone of Proximal Development in Connection with Technology-Enhanced Learning Environments

    Pyrhönen, V-P., 18 Sep 2017, Proceedings of the 45th SEFI Annual Conference. Quadrado, J., Bernardino, J. & Rocha, J. (eds.). European Society for Engineering Education SEFI, p. 1206-1213 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    Comparison of time metrics in programming

    Leinonen, J., Leppänen, L., Ihantola, P. & Hellas, A., 14 Aug 2017, ICER 2017 - Proceedings of the 2017 ACM Conference on International Computing Education Research. ACM, p. 200-208 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Published

    Using and collecting fine-grained usage data to improve online learning materials

    Leppänen, L., Leinonen, J., Ihantola, P. & Hellas, A., 29 Jun 2017, Proceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering and Education Track, ICSE-SEET 2017. IEEE, p. 4-12 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Published

    Plagiarism in take-home exams: Help-seeking, collaboration, and systematic cheating

    Hellas, A., Leinonen, J. & Ihantola, P., 28 Jun 2017, ITiCSE 2017 - Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education. ACM, p. 238-243 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Children designing videos: Tools, pedagogical models, and best practices for digital storytelling and media-making in the classroom

    Multisilta, J., Niemi, H. & Hamilton, E., 27 Jun 2017, IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children. ACM, p. 693-696 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Preventing keystroke based identification in open data sets

    Leinonen, J., Ihantola, P. & Hellas, A., 12 Apr 2017, L@S 2017 - Proceedings of the 4th (2017) ACM Conference on Learning at Scale. ACM, p. 101-109 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Published

    A teacher? A mentor? A friend? - Teacher mentoring experience at Tampere University of Technology

    Niemi, T., Kalliomäki, H. & Pajarre, E., 2017, Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017. European Society for Engineering Education SEFI, p. 1352-1361 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Published

    From theories to game mechanics: Developing a game for training rational numbers

    Kiili, K., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 328-334 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review