Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. 2020
  2. Published

    Tailored gamification: A review of literature

    Klock, A. C. T., Gasparini, I., Pimenta, M. S. & Hamari, J., 1 Dec 2020, In : International Journal of Human Computer Studies. 144, 102495.

    Research output: Contribution to journalReview ArticleScientificpeer-review

  3. Published

    The effect of challenge-based gamification on learning: An experiment in the context of statistics education

    Legaki, N. Z., Xi, N., Hamari, J., Karpouzis, K. & Assimakopoulos, V., 1 Dec 2020, In : International Journal of Human Computer Studies. 144, 102496.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Soft robotic gripper with compliant cell stacks for industrial part handling

    Netzev, M., Angleraud, A. & Pieters, R., 1 Oct 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 6821-6828 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Kvazaar 2.0: Fast and efficient open-source HEVC inter encoder

    Lemmetti, A., Viitanen, M., Mercat, A. & Vanne, J., 27 May 2020, MMSys 2020 - Proceedings of the 2020 Multimedia Systems Conference. ACM, p. 237-242 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    Deep audio-visual saliency: Baseline model and data

    Tavakoli, H. R., Borji, A., Kannala, J. & Rahtu, E., 6 Feb 2020, Proceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020. Spencer, S. N. (ed.). ACM, 3

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Published

    A preliminary network analysis on steam game tags: Another way of understanding game genres

    Li, X. & Zhang, B., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 29-30, 2020, Tampere, Finland. ACM, p. 65-73 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Published

    Color game: A collaborative social robotic game for icebreaking; Towards the design of robotic ambiences as part of smart building services

    Beheshtian, N., Kaipainen, K., Kähkönen, K. & Ahtinen, A., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 10-19 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Demographic differences in accumulated types of capital in massively multiplayer online role-playing games

    Korkeila, H., Koivisto, J. & Hamari, J., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 74-82 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Innovation challenges as a novel multidisciplinary learning platform

    Jokiniemi, S., Myllärniemi, J., Poranen, T. & Vuorenmaa, M., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 145-148 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Published

    Satisfaction and willingness to consume immersive journalism: Experiment of differences between VR, 360 video, and article

    Bujic, M. & Hamari, J., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 120-125 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Published

    Social human-robot interaction in the wild: A workshop proposal for academic mindtrek 2020

    Niemelä, M., Ahtinen, A. & Turunen, M., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 168-169 2 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  13. Published

    "The superhero of the university": Experience-driven design and field study of the university guidance robot

    Chowdhury, A., Ahtinen, A. & Kaipainen, K., 29 Jan 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 1-9 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  14. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Published

    ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve

    Mehmood, A., He, H., Chen, X., Vianto, A., Vianto, V., Buruk, O. O. & Virkki, J., 2020, In : Advances in Human-Computer Interaction. 2020, 8 p., 8854042.

    Research output: Contribution to journalArticleScientificpeer-review

  16. E-pub ahead of print

    Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons

    Jylhä, H. & Hamari, J., 2020, In : User Modeling and User-Adapted Interaction.

    Research output: Contribution to journalArticleScientificpeer-review

  17. Published

    Does esports spectating influence game consumption?

    Macey, J., Tyrväinen, V., Pirkkalainen, H. & Hamari, J., 2020, In : Behaviour and Information Technology. 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. Published

    From Chance to Serendipity: Knowledge Workers' Experiences of Serendipitous Social Encounters

    Olshannikova, E., Olsson, T., Huhtamäki, J., Paasovaara, S. & Kärkkäinen, H., 2020, In : Advances in Human-Computer Interaction. 2020, 1827107.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Published

    Multi-sensor next-best-view planning as matroid-constrained submodular maximization

    Lauri, M., Pajarinen, J., Peters, J. & Frintrop, S., 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 5323-5330 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. Published

    Probabilistic approach to physical object disentangling

    Pajarinen, J., Arenz, O., Peters, J. & Neumann, G., 2020, In : IEEE Robotics and Automation Letters. 5, 4, p. 5510-5517 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  21. Published

    User experience of stereo and spatial audio in 360° live music videos

    Holm, J., Väänänen, K. & Battah, A., 2020, AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere. ACM, p. 134-141 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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