Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. 2020
  2. Published

    Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

    Korkeila, H. & Hamari, J., 2020, In : Computers in Human Behavior. 102, p. 14-21 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. 2019
  4. Published

    Understanding decision-making in recruitment: Opportunities and challenges for information technology

    Koivunen, S., Olsson, T., Olshannikova, E. & Lindberg, A., 1 Dec 2019, In : Proceedings of the ACM on Human-Computer Interaction. 3, GROUP, 22 p., 242.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Promoting local culture and enriching airport experiences through interactive storytelling

    Burova, A., Kelling, C., Keskinen, T., Hakulinen, J., Kallioniemi, P., Väätäjä, H. & Turunen, M., 26 Nov 2019, MUM 2019 - 18th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. Jacucci, G., Paterno, F., Rohs, M. & Santoro, C. (eds.). Association for Computing Machinery, 7 p. 3365640. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness

    Jylhä, H. & Hamari, J., 1 Oct 2019, In : International Journal of Human Computer Studies. 130, p. 73-85 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    Game postmortems vs. developer Reddit AMAs: Computational analysis of developer communication

    Lu, C., Peltonen, J. & Nummenmaa, T., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). ACM, 22

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Published

    Social features in hybrid board game marketing material

    Nummenmaa, T. & Kankainen, V., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). ACM, 67

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Real-time online drilling vibration analysis using data mining

    Zare, M., Huova, M., Visa, A. & Launis, S., 19 Jul 2019, Proceedings of the 2019 2nd International Conference on Data Science and Information Technology, DSIT 2019. ACM, p. 175-180 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Understanding engagement in web-based Acceptance and Commitment Therapy interventions for parental burnout: Usage, dose-response and user experiences

    Kaipainen, K., Sairanen, E. & Lappalainen, P., 28 Jun 2019.

    Research output: Other conference contributionPaper, poster or abstractScientific

  11. Published

    Public and open HEVC encoding service in the cloud

    Altonen, A., Viitanen, M., Räsänen, J., Mercat, A. & Vanne, J., 18 Jun 2019, Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019. ACM, p. 300-303 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Published

    Facilitating the first move: Exploring inspirational design patterns for aiding initiation of social encounters

    Mitchell, R. & Olsson, T., 3 Jun 2019, C&T 2019 - 9th International Conference on Communities and Technologies, Conference Proceedings. Tellioglu, H. & Cech, F. (eds.). ACM, p. 283-294 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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