Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. 2020
  2. Published

    ALICE: An open-source tool for automatic measurement of phoneme, syllable, and word counts from child-centered daylong recordings

    Räsänen, O., Seshadri, S., Lavechin, M., Cristia, A. & Casillas, M., 2020, In : BEHAVIOR RESEARCH METHODS. 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    A thorough evaluation of the Language Environment Analysis (LENA) system

    Cristia, A., Lavechin, M., Scaff, C., Soderstrom, M., Rowland, C., Räsänen, O., Bunce, J. & Bergelson, E., 2020, In : BEHAVIOR RESEARCH METHODS. 20 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Does esports spectating influence game consumption?

    Macey, J., Tyrväinen, V., Pirkkalainen, H. & Hamari, J., 2020, In : Behaviour and Information Technology. 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. 2019
  6. Published

    The concept of active learning and the measurement of learning outcomes: A review of research in engineering higher education

    Hartikainen, S., Rintala, H., Pylväs, L. & Nokelainen, P., 19 Nov 2019, In : EDUCATION SCIENCES. 9, 4, 19 p., 276.

    Research output: Contribution to journalArticleScientificpeer-review

  7. 2018
  8. Published

    Code notes: Designing a low-cost tangible coding tool for/with children

    Sabuncuoǧlu, A., Erkaya, M., Buruk, O. T. & Göksun, T., 19 Jun 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. ACM, p. 644-649 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Published

    Exploring the educational potential of a game-Based math competition

    Kiili, K., Ojansuu, K., Lindstedt, A. & Ninaus, M., 1 Apr 2018, In : International Journal of Game-Based Learning. 8, 2, p. 14-28 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. 2017
  11. Published

    Children designing videos: Tools, pedagogical models, and best practices for digital storytelling and media-making in the classroom

    Multisilta, J., Niemi, H. & Hamilton, E., 27 Jun 2017, IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children. ACM, p. 693-696 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. 2015
  13. Published

    Defining user experience goals to guide the design of industrial systems

    Kaasinen, E., Roto, V., Hakulinen, J., Heimonen, T., Jokinen, J. P. P., Karvonen, H., Keskinen, T., Koskinen, H., Lu, Y., Saariluoma, P., Tokkonen, H. & Turunen, M., 3 Oct 2015, In : Behaviour and Information Technology. 34, 10, p. 976-991 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  14. Published

    Clinical correlates of retrograde amnesia in mild traumatic brain injury

    Luoto, T. M., Iverson, G. L., Losoi, H., Wäljas, M., Tenovuo, O., Kataja, A., Brander, A. & Öhman, J., 1 May 2015, In : BRAIN INJURY. 29, 5, p. 565-572 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. 2014
  16. Published

    Assessment of mild traumatic brain injury with the King-Devick Test® in an emergency department sample

    Silverberg, N. D., Luoto, T. M., Öhman, J. & Iverson, G. L., 1 Nov 2014, In : BRAIN INJURY. 28, 12, p. 1590-1593 4 p.

    Research output: Contribution to journalArticleScientificpeer-review

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