Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. 2018
  2. Published

    Code notes: Designing a low-cost tangible coding tool for/with children

    Sabuncuoǧlu, A., Erkaya, M., Buruk, O. T. & Göksun, T., 19 Jun 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. ACM, p. 644-649 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Published

    Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators

    Kiili, K., Moeller, K. & Ninaus, M., 1 May 2018, In : Computers and Education. 120, p. 13-28 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    How to move away from the silos of business management education?

    Nisula, K. & Pekkola, S., 3 Apr 2018, In : Journal of Education for Business. 93, 3, p. 97-111 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Exploring the educational potential of a game-Based math competition

    Kiili, K., Ojansuu, K., Lindstedt, A. & Ninaus, M., 1 Apr 2018, In : International Journal of Game-Based Learning. 8, 2, p. 14-28 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Published

    Urbanisoituva yliopistokampus informaalin oppimisen mahdollistajana

    Rajaniemi, J., Häkli, J., Rauhala, K. & Sumkin, H., 27 Mar 2018, In : Aikuiskasvatus. 2018, 1, p. 18-29 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    An architect’s perspective

    Poutanen, J., 2018, Exploring informal learning space in the university: A collaborative approach. Walton, G. & Matthews, G. (eds.). London, New York: Routledge, p. 48-62 15 p. 4

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  8. Published

    Design principles for simulation games for learning clinical reasoning: A design-based research approach

    Koivisto, J. M., Haavisto, E., Niemi, H., Haho, P., Nylund, S. & Multisilta, J., 2018, In : Nurse Education Today. 60, p. 114-120 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Published

    Elementary math to close the digital skills gap

    Niemelä, P. & Valmari, A., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. SCITEPRESS, Vol. 2. p. 154-165 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Published

    Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

    Hamari, J., Hassan, L. & Dias, A., 2018, In : User Modeling and User-Adapted Interaction. 28, 1, p. 35–74 40 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. 2017
  12. Published

    Gamified crowdsourcing: Conceptualization, literature review, and future agenda

    Morschheuser, B., Hamari, J., Koivisto, J. & Maedche, A., 1 Oct 2017, In : International Journal of Human-Computer Studies. 106, p. 26-43 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

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