Tampere University of Technology

TUTCRIS Research Portal

Publications

  1. 2019
  2. Published

    Increased emotional engagement in game-based learning – A machine learning approach on facial emotion detection data

    Ninaus, M., Greipl, S., Kiili, K., Lindstedt, A., Huber, S., Klein, E., Karnath, H. O. & Moeller, K., 1 Dec 2019, In : Computers and Education. 142, 103641.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Published

    An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness

    Jylhä, H. & Hamari, J., 1 Oct 2019, In : International Journal of Human Computer Studies. 130, p. 73-85 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Published

    Comparing Three Methods to Capture Multidimensional Service Experience in Children’s Health Care: Video Diaries, Narratives, and Semistructured Interviews

    Litovuo, L., Karisalmi, N., Aarikka-Stenroos, L. & Kaipio, J., 7 Mar 2019, In : International Journal of Qualitative Methods. 18

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    How do academics experience use of recorded audio feedback in higher education? A thematic analysis

    Heimbirger, A., Isomottonen, V., Nieminen, P. & Keto, H., 4 Mar 2019, Frontiers in Education: Fostering Innovation Through Diversity, FIE 2018 - Conference Proceedings. IEEE, 8658635. (Proceedings - Frontiers in Education Conference).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Published

    Code ABC hackathons: Teachers as tinkerers

    Niemelä, P., Partanen, T., Toivanen, T., Toikkanen, T., Kangas, V. & Översti, M., 2019, Digital Turn in Schools - Research, Policy, Practice: Proceedings of ICEM 2018 Conference. Springer International Publishing, p. 157-169 13 p. (Lecture Notes in Educational Technology).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. 2018
  8. Published

    Collaborative Writing and Knowledge Creation in a Social Media Online Community

    Suominen, A. & Jussila, J., 17 Nov 2018, The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence (Emerald Studies in Higher Education, Innovation and Technology). Visvizi, A., Lytras, M. D. & Daniela, L. (eds.). Emerald Group Publishing Ltd., p. 95-109 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  9. Published

    Compute mindlessly. Not! map consciously

    Niemelä, P., Mikkolainen, V. & Vuorinen, J., 1 Nov 2018, In : Universal Journal of Educational Research. 6, 11, p. 2669-2678 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Osaamisperustaisuuden arviointia tentillä

    Pyrhönen, V-P., 16 Aug 2018, p. 93. 1 p.

    Research output: Other conference contributionPaper, poster or abstractProfessional

  11. Published

    Designing serious games for special user groups-design for somebody approach

    Merilampi, S., Koivisto, A. & Sirkka, A., Jul 2018, In : British Journal of Educational Technology. 49, 4, p. 646-658

    Research output: Contribution to journalArticleScientificpeer-review

  12. Published

    Code notes: Designing a low-cost tangible coding tool for/with children

    Sabuncuoǧlu, A., Erkaya, M., Buruk, O. T. & Göksun, T., 19 Jun 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. ACM, p. 644-649 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  13. Published

    Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators

    Kiili, K., Moeller, K. & Ninaus, M., 1 May 2018, In : Computers and Education. 120, p. 13-28 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  14. Published

    How to move away from the silos of business management education?

    Nisula, K. & Pekkola, S., 3 Apr 2018, In : Journal of Education for Business. 93, 3, p. 97-111 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Published

    Exploring the educational potential of a game-Based math competition

    Kiili, K., Ojansuu, K., Lindstedt, A. & Ninaus, M., 1 Apr 2018, In : International Journal of Game-Based Learning. 8, 2, p. 14-28 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  16. Published

    Urbanisoituva yliopistokampus informaalin oppimisen mahdollistajana

    Rajaniemi, J., Häkli, J., Rauhala, K. & Sumkin, H., 27 Mar 2018, In : Aikuiskasvatus. 2018, 1, p. 18-29 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  17. Published

    An architect’s perspective

    Poutanen, J., 2018, Exploring informal learning space in the university: A collaborative approach. Walton, G. & Matthews, G. (eds.). London, New York: Routledge, p. 48-62 15 p. 4

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  18. Published

    Design principles for simulation games for learning clinical reasoning: A design-based research approach

    Koivisto, J. M., Haavisto, E., Niemi, H., Haho, P., Nylund, S. & Multisilta, J., 2018, In : Nurse Education Today. 60, p. 114-120 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Published

    Elementary math to close the digital skills gap

    Niemelä, P. & Valmari, A., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. SCITEPRESS, Vol. 2. p. 154-165 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  20. Published

    Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

    Hamari, J., Hassan, L. & Dias, A., 2018, In : User Modeling and User-Adapted Interaction. 28, 1, p. 35–74 40 p.

    Research output: Contribution to journalArticleScientificpeer-review

  21. 2017
  22. Published

    Gamified crowdsourcing: Conceptualization, literature review, and future agenda

    Morschheuser, B., Hamari, J., Koivisto, J. & Maedche, A., 1 Oct 2017, In : International Journal of Human-Computer Studies. 106, p. 26-43 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  23. Published

    Vygotsky’s Zone of Proximal Development in Connection with Technology-Enhanced Learning Environments

    Pyrhönen, V-P., 18 Sep 2017, Proceedings of the 45th SEFI Annual Conference. Quadrado, J., Bernardino, J. & Rocha, J. (eds.). European Society for Engineering Education SEFI, p. 1206-1213 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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