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Self-contained slices in H.264 for partial video decoding targeting 3D light-field displays

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Original languageEnglish
Title of host publication3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2015
Number of pages4
ISBN (Print)978-1-4673-8090-4
Publication statusPublished - 1 Jul 2015
Publication typeA4 Article in a conference publication
Event3DTV Conference -
Duration: 1 Jan 1900 → …


Conference3DTV Conference
Abbreviated title3DTV-CON
Period1/01/00 → …


Some video applications work with parallel bitstreams however only parts of them are required. Decoding the streams entirely might be prohibitive due to high number of video streams and / or high resolution or bitrate of the streams. In such cases, a random access also referred as to partial decoding has to be supported. It can be achieved with a conforming decoder, if the video is separated into individual slices, and the unnecessary slices are dropped from the bit stream. Such a feature is essential in 3D lightfield displays in which partial decoding of bitstreams helps providing less complex and thus real-time decoding and processing. This paper studies the problem of creating self-contained (i.e., independently decodable) slices in an H.264 stream. The requirements that need to be fulfilled in order to build selfcontained slices are described, and an encoder-side solution is proposed. The advantages of self-contained slices are examined in the context of a light-field rendering application that relies on partial decoding.


  • code standards, random processes, three-dimensional displays, video coding, video streaming, 3D light field display, H.264 stream, bit stream, partial video decoding, random access, self-contained slice, Bit rate, Decoding, Encoding, Standards, Streaming media, Three-dimensional displays, Video coding, 3D light-field displays, H.264/AVC, partial decoding, video slicing

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