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Social and privacy aspects of a system for collaborative public expression

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Social and privacy aspects of a system for collaborative public expression. / Holopainen, Jussi; Lucero, Andrés; Saarenpää, Hannamari; Nummenmaa, Timo; Ali, Abdallah El; Jokela, Tero.

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011. 2011. 23.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Holopainen, J, Lucero, A, Saarenpää, H, Nummenmaa, T, Ali, AE & Jokela, T 2011, Social and privacy aspects of a system for collaborative public expression. in Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011., 23, 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, 8/11/11. https://doi.org/10.1145/2071423.2071452

APA

Holopainen, J., Lucero, A., Saarenpää, H., Nummenmaa, T., Ali, A. E., & Jokela, T. (2011). Social and privacy aspects of a system for collaborative public expression. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 [23] https://doi.org/10.1145/2071423.2071452

Vancouver

Holopainen J, Lucero A, Saarenpää H, Nummenmaa T, Ali AE, Jokela T. Social and privacy aspects of a system for collaborative public expression. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011. 2011. 23 https://doi.org/10.1145/2071423.2071452

Author

Holopainen, Jussi ; Lucero, Andrés ; Saarenpää, Hannamari ; Nummenmaa, Timo ; Ali, Abdallah El ; Jokela, Tero. / Social and privacy aspects of a system for collaborative public expression. Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011. 2011.

Bibtex - Download

@inproceedings{ad02c12e42704a028c80f47cfbe0b690,
title = "Social and privacy aspects of a system for collaborative public expression",
abstract = "In this paper, we are concerned with how a real-world social situation shapes the interaction with a novel technology that combines collocated mobile phone and public display use for groups of people. We present a user study of a system that allows collaborative creation and sharing of comic strips on public displays in a social setting such as a pub or caf{\'e}. The system utilizes mobile phones and public displays for shared collaborative expression between collocated users. A user study spanning three sessions was conducted in real-world settings: one during the social event following a seminar on games research and two in a bar on a regular weekday evening. We present and discuss our findings with respect to how the larger social situation and location influenced the interaction with the system, the collaboration between participants of a team, how people moved between different roles (i.e., actor, spectator and bystander), and the privacy issues it evoked from participants.",
keywords = "Collaborative interaction, Evaluation, Mobile phones, Public interfaces, Social context",
author = "Jussi Holopainen and Andr{\'e}s Lucero and Hannamari Saarenp{\"a}{\"a} and Timo Nummenmaa and Ali, {Abdallah El} and Tero Jokela",
year = "2011",
doi = "10.1145/2071423.2071452",
language = "English",
isbn = "9781450308274",
booktitle = "Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Social and privacy aspects of a system for collaborative public expression

AU - Holopainen, Jussi

AU - Lucero, Andrés

AU - Saarenpää, Hannamari

AU - Nummenmaa, Timo

AU - Ali, Abdallah El

AU - Jokela, Tero

PY - 2011

Y1 - 2011

N2 - In this paper, we are concerned with how a real-world social situation shapes the interaction with a novel technology that combines collocated mobile phone and public display use for groups of people. We present a user study of a system that allows collaborative creation and sharing of comic strips on public displays in a social setting such as a pub or café. The system utilizes mobile phones and public displays for shared collaborative expression between collocated users. A user study spanning three sessions was conducted in real-world settings: one during the social event following a seminar on games research and two in a bar on a regular weekday evening. We present and discuss our findings with respect to how the larger social situation and location influenced the interaction with the system, the collaboration between participants of a team, how people moved between different roles (i.e., actor, spectator and bystander), and the privacy issues it evoked from participants.

AB - In this paper, we are concerned with how a real-world social situation shapes the interaction with a novel technology that combines collocated mobile phone and public display use for groups of people. We present a user study of a system that allows collaborative creation and sharing of comic strips on public displays in a social setting such as a pub or café. The system utilizes mobile phones and public displays for shared collaborative expression between collocated users. A user study spanning three sessions was conducted in real-world settings: one during the social event following a seminar on games research and two in a bar on a regular weekday evening. We present and discuss our findings with respect to how the larger social situation and location influenced the interaction with the system, the collaboration between participants of a team, how people moved between different roles (i.e., actor, spectator and bystander), and the privacy issues it evoked from participants.

KW - Collaborative interaction

KW - Evaluation

KW - Mobile phones

KW - Public interfaces

KW - Social context

UR - http://www.scopus.com/inward/record.url?scp=84855410287&partnerID=8YFLogxK

U2 - 10.1145/2071423.2071452

DO - 10.1145/2071423.2071452

M3 - Conference contribution

SN - 9781450308274

BT - Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011

ER -