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Software architectures for implementing achievement badges - Practical experiences

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationProceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014
PublisherIEEE COMPUTER SOCIETY PRESS
Pages41-46
Number of pages6
ISBN (Print)9781479935918
DOIs
Publication statusPublished - 2014
Publication typeA4 Article in a conference publication
Event2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014 - Kuching, Sarawak, Malaysia
Duration: 11 Apr 201413 Apr 2014

Conference

Conference2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014
CountryMalaysia
CityKuching, Sarawak
Period11/04/1413/04/14

Abstract

There are multiple commercial and non-commercial products available to integrate gamification aspects to existing services. Some of these are platform dependent whilst others are more general purpose. Commercial systems come with some problems - for example, lack of control and privacy issues. To avoid these problems, we created two iterations of badge systems and tested both of them on large courses (ca. 300 students each). In this paper, we present these systems and evaluate their merits and flaws. Based on our experiences, we present design principles on how to implement badge systems to existing online learning environments.

ASJC Scopus subject areas

Keywords

  • Achievement badges, Automated assessment, Gamification, System design